Scheduler refactor Pt. 1
* Simplifies scheduling logic, specifically regarding thread status. It should be much clearer which statuses are valid for a thread at any given point in the system. * Removes dead code from thread.cpp. * Moves the implementation of resetting a ThreadContext to the corresponding core's implementation. Other changes: * Fixed comments in arm interfaces. * Updated comments in thread.cpp * Removed confusing, useless, functions like MakeReady() and ChangeStatus() from thread.cpp. * Removed stack_size from Thread. In the CTR kernel, the thread's stack would be allocated before thread creation.
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7 changed files with 289 additions and 286 deletions
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@ -31,13 +31,13 @@ enum ThreadProcessorId {
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};
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enum ThreadStatus {
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THREADSTATUS_RUNNING = 1,
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THREADSTATUS_READY = 2,
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THREADSTATUS_WAIT = 4,
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THREADSTATUS_SUSPEND = 8,
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THREADSTATUS_DORMANT = 16,
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THREADSTATUS_DEAD = 32,
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THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
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THREADSTATUS_RUNNING, ///< Currently running
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THREADSTATUS_READY, ///< Ready to run
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THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
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THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
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THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
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THREADSTATUS_DORMANT, ///< Created but not yet made ready
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THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
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};
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namespace Kernel {
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@ -46,8 +46,19 @@ class Mutex;
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class Thread final : public WaitObject {
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public:
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/**
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* Creates and returns a new thread. The new thread is immediately scheduled
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* @param name The friendly name desired for the thread
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* @param entry_point The address at which the thread should start execution
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* @param priority The thread's priority
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* @param arg User data to pass to the thread
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* @param processor_id The ID(s) of the processors on which the thread is desired to be run
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* @param stack_top The address of the thread's stack top
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* @param stack_size The size of the thread's stack
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* @return A shared pointer to the newly created thread
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*/
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static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
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u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
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u32 arg, s32 processor_id, VAddr stack_top);
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std::string GetName() const override { return name; }
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std::string GetTypeName() const override { return "Thread"; }
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@ -55,22 +66,32 @@ public:
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static const HandleType HANDLE_TYPE = HandleType::Thread;
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HandleType GetHandleType() const override { return HANDLE_TYPE; }
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inline bool IsRunning() const { return (status & THREADSTATUS_RUNNING) != 0; }
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inline bool IsStopped() const { return (status & THREADSTATUS_DORMANT) != 0; }
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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bool ShouldWait() override;
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void Acquire() override;
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/**
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* Checks if the thread is an idle (stub) thread
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* @return True if the thread is an idle (stub) thread, false otherwise
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*/
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inline bool IsIdle() const { return idle; }
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/**
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* Gets the thread's current priority
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* @return The current thread's priority
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*/
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s32 GetPriority() const { return current_priority; }
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/**
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* Sets the thread's current priority
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* @param priority The new priority
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*/
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void SetPriority(s32 priority);
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/**
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* Gets the thread's thread ID
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* @return The thread's ID
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*/
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u32 GetThreadId() const { return thread_id; }
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void Stop(const char* reason);
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/**
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* Release an acquired wait object
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@ -78,12 +99,14 @@ public:
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*/
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void ReleaseWaitObject(WaitObject* wait_object);
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/// Resumes a thread from waiting by marking it as "ready"
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/**
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* Resumes a thread from waiting
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*/
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void ResumeFromWait();
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/**
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* Schedules an event to wake up the specified thread after the specified delay.
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* @param nanoseconds The time this thread will be allowed to sleep for.
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* Schedules an event to wake up the specified thread after the specified delay
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* @param nanoseconds The time this thread will be allowed to sleep for
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*/
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void WakeAfterDelay(s64 nanoseconds);
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@ -99,6 +122,11 @@ public:
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*/
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void SetWaitSynchronizationOutput(s32 output);
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/**
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* Stops a thread, invalidating it from further use
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*/
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void Stop();
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Core::ThreadContext context;
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u32 thread_id;
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@ -106,7 +134,6 @@ public:
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u32 status;
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u32 entry_point;
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u32 stack_top;
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u32 stack_size;
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s32 initial_priority;
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s32 current_priority;
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@ -136,31 +163,49 @@ private:
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extern SharedPtr<Thread> g_main_thread;
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/// Sets up the primary application thread
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SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
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/**
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* Sets up the primary application thread
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* @param stack_size The size of the thread's stack
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* @param entry_point The address at which the thread should start execution
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* @param priority The priority to give the main thread
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* @return A shared pointer to the main thread
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*/
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SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority);
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/// Reschedules to the next available thread (call after current thread is suspended)
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/**
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* Reschedules to the next available thread (call after current thread is suspended)
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*/
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void Reschedule();
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/// Arbitrate the highest priority thread that is waiting
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/**
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* Arbitrate the highest priority thread that is waiting
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* @param address The address for which waiting threads should be arbitrated
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*/
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Thread* ArbitrateHighestPriorityThread(u32 address);
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/// Arbitrate all threads currently waiting...
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/**
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* Arbitrate all threads currently waiting.
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* @param address The address for which waiting threads should be arbitrated
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*/
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void ArbitrateAllThreads(u32 address);
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/// Gets the current thread
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/**
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* Gets the current thread
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*/
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Thread* GetCurrentThread();
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/// Waits the current thread on a sleep
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/**
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* Waits the current thread on a sleep
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*/
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void WaitCurrentThread_Sleep();
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/**
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* Waits the current thread from a WaitSynchronization call
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* @param wait_object Kernel object that we are waiting on
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* @param wait_objects Kernel objects that we are waiting on
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* @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
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* @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
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*/
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void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all);
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all);
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/**
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* Waits the current thread from an ArbitrateAddress call
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@ -172,14 +217,18 @@ void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
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* Sets up the idle thread, this is a thread that is intended to never execute instructions,
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* only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
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* and will try to yield on every call.
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* @returns The handle of the idle thread
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* @return The handle of the idle thread
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*/
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SharedPtr<Thread> SetupIdleThread();
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/// Initialize threading
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/**
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* Initialize threading
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*/
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void ThreadingInit();
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/// Shutdown threading
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/**
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* Shutdown threading
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*/
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void ThreadingShutdown();
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} // namespace
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