Frontend: Prevent connecting to another room when already joining
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c8d4ca8915
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5fef22fc52
4 changed files with 20 additions and 15 deletions
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@ -74,7 +74,9 @@ void HostRoomWindow::Host() {
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return;
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}
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if (auto member = Network::GetRoomMember().lock()) {
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if (member->IsConnected()) {
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if (member->GetState() == Network::RoomMember::State::Joining) {
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return;
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} else if (member->GetState() == Network::RoomMember::State::Joined) {
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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if (!parent->OnCloseRoom()) {
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close();
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