Add perf stat logging through ini setting

For better tracking of performance regressions on incoming changes, this
change adds a way to dump frametime to file by changing an ini config
option. This is intentionally hidden as its only useful to a small
number of individuals, and not really applicable to the general
userbase.
This commit is contained in:
James Rowe 2019-08-12 22:15:00 -06:00
parent 84b40f2da6
commit 62e6c147ae
11 changed files with 78 additions and 11 deletions

View file

@ -307,7 +307,7 @@ ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
if (screen_id == 0) {
MicroProfileFlip();
Core::System::GetInstance().perf_stats.EndGameFrame();
Core::System::GetInstance().perf_stats->EndGameFrame();
}
return RESULT_SUCCESS;

View file

@ -228,7 +228,7 @@ void Module::UpdateGyroscopeCallback(u64 userdata, s64 cycles_late) {
Common::Vec3<float> gyro;
std::tie(std::ignore, gyro) = motion_device->GetStatus();
double stretch = system.perf_stats.GetLastFrameTimeScale();
double stretch = system.perf_stats->GetLastFrameTimeScale();
gyro *= gyroscope_coef * static_cast<float>(stretch);
gyroscope_entry.x = static_cast<s16>(gyro.x);
gyroscope_entry.y = static_cast<s16>(gyro.y);