got rid of 'src' folders in each sub-project
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src/common/atomic_win32.h
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72
src/common/atomic_win32.h
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _ATOMIC_WIN32_H_
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#define _ATOMIC_WIN32_H_
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#include "common.h"
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#include <intrin.h>
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#include <Windows.h>
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// Atomic operations are performed in a single step by the CPU. It is
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// impossible for other threads to see the operation "half-done."
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//
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// Some atomic operations can be combined with different types of memory
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// barriers called "Acquire semantics" and "Release semantics", defined below.
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//
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// Acquire semantics: Future memory accesses cannot be relocated to before the
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// operation.
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//
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// Release semantics: Past memory accesses cannot be relocated to after the
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// operation.
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//
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// These barriers affect not only the compiler, but also the CPU.
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//
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// NOTE: Acquire and Release are not differentiated right now. They perform a
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// full memory barrier instead of a "one-way" memory barrier. The newest
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// Windows SDK has Acquire and Release versions of some Interlocked* functions.
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namespace Common
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{
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inline void AtomicAdd(volatile u32& target, u32 value) {
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InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
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}
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inline void AtomicAnd(volatile u32& target, u32 value) {
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_InterlockedAnd((volatile LONG*)&target, (LONG)value);
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}
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inline void AtomicIncrement(volatile u32& target) {
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InterlockedIncrement((volatile LONG*)&target);
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}
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inline void AtomicDecrement(volatile u32& target) {
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InterlockedDecrement((volatile LONG*)&target);
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}
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inline u32 AtomicLoad(volatile u32& src) {
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return src; // 32-bit reads are always atomic.
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}
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inline u32 AtomicLoadAcquire(volatile u32& src) {
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u32 result = src; // 32-bit reads are always atomic.
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_ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics.
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return result;
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}
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inline void AtomicOr(volatile u32& target, u32 value) {
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_InterlockedOr((volatile LONG*)&target, (LONG)value);
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}
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inline void AtomicStore(volatile u32& dest, u32 value) {
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dest = value; // 32-bit writes are always atomic.
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}
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inline void AtomicStoreRelease(volatile u32& dest, u32 value) {
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_WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics.
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dest = value; // 32-bit writes are always atomic.
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}
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}
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#endif
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