common/vector_math: Move Vec[x] types into the Common namespace

These types are within the common library, so they should be using the
Common namespace.
This commit is contained in:
Lioncash 2019-02-26 22:38:34 -05:00 committed by fearlessTobi
parent db58652680
commit 643472e24a
40 changed files with 309 additions and 301 deletions

View file

@ -162,8 +162,8 @@ void Client::OnPadData(Response::PadData data) {
// Due to differences between the 3ds and cemuhookudp motion directions, we need to invert
// accel.x and accel.z and also invert pitch and yaw. See
// https://github.com/citra-emu/citra/pull/4049 for more details on gyro/accel
Math::Vec3f accel = Math::MakeVec<float>(-data.accel.x, data.accel.y, -data.accel.z);
Math::Vec3f gyro = Math::MakeVec<float>(-data.gyro.pitch, -data.gyro.yaw, data.gyro.roll);
Common::Vec3f accel = Common::MakeVec<float>(-data.accel.x, data.accel.y, -data.accel.z);
Common::Vec3f gyro = Common::MakeVec<float>(-data.gyro.pitch, -data.gyro.yaw, data.gyro.roll);
{
std::lock_guard<std::mutex> guard(status->update_mutex);
@ -217,8 +217,7 @@ void TestCommunication(const std::string& host, u16 port, u8 pad_index, u32 clie
success_callback();
else
failure_callback();
})
.detach();
}).detach();
}
CalibrationConfigurationJob::CalibrationConfigurationJob(
@ -269,8 +268,7 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
complete_event.Wait();
socket.Stop();
worker_thread.join();
})
.detach();
}).detach();
}
CalibrationConfigurationJob::~CalibrationConfigurationJob() {

View file

@ -31,7 +31,7 @@ struct Version;
struct DeviceStatus {
std::mutex update_mutex;
std::tuple<Math::Vec3<float>, Math::Vec3<float>> motion_status;
std::tuple<Common::Vec3<float>, Common::Vec3<float>> motion_status;
std::tuple<float, float, bool> touch_status;
// calibration data for scaling the device's touch area to 3ds

View file

@ -26,7 +26,7 @@ private:
class UDPMotionDevice final : public Input::MotionDevice {
public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<Math::Vec3<float>, Math::Vec3<float>> GetStatus() const {
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const {
std::lock_guard<std::mutex> guard(status->update_mutex);
return status->motion_status;
}