common/vector_math: Move Vec[x] types into the Common namespace

These types are within the common library, so they should be using the
Common namespace.
This commit is contained in:
Lioncash 2019-02-26 22:38:34 -05:00 committed by fearlessTobi
parent db58652680
commit 643472e24a
40 changed files with 309 additions and 301 deletions

View file

@ -76,8 +76,8 @@ private:
const Regs& regs;
Shader::GSUnitState& unit;
Shader::AttributeBuffer attribute_buffer;
Math::Vec4<float24>* buffer_cur;
Math::Vec4<float24>* buffer_end;
Common::Vec4<float24>* buffer_cur;
Common::Vec4<float24>* buffer_end;
unsigned int vs_output_num;
};
@ -106,7 +106,7 @@ public:
// The number of vertex input is put to the uniform register
float24 vertex_num = float24::FromFloat32(static_cast<float>(val));
setup.uniforms.f[0] = Math::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num);
setup.uniforms.f[0] = Common::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num);
// The second uniform register and so on are used for receiving input vertices
buffer_cur = setup.uniforms.f + 1;
@ -142,7 +142,7 @@ private:
Shader::ShaderSetup& setup;
unsigned int main_vertex_num;
unsigned int total_vertex_num;
Math::Vec4<float24>* buffer_cur;
Common::Vec4<float24>* buffer_cur;
unsigned int vs_output_num;
};
@ -186,9 +186,9 @@ public:
private:
const Regs& regs;
Shader::ShaderSetup& setup;
Math::Vec4<float24>* buffer_begin;
Math::Vec4<float24>* buffer_cur;
Math::Vec4<float24>* buffer_end;
Common::Vec4<float24>* buffer_begin;
Common::Vec4<float24>* buffer_cur;
Common::Vec4<float24>* buffer_end;
unsigned int vs_output_num;
};