common/vector_math: Move Vec[x] types into the Common namespace

These types are within the common library, so they should be using the
Common namespace.
This commit is contained in:
Lioncash 2019-02-26 22:38:34 -05:00 committed by fearlessTobi
parent db58652680
commit 643472e24a
40 changed files with 309 additions and 301 deletions

View file

@ -85,7 +85,7 @@ void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input
}
}
static void CopyRegistersToOutput(const Math::Vec4<float24>* regs, u32 mask,
static void CopyRegistersToOutput(const Common::Vec4<float24>* regs, u32 mask,
AttributeBuffer& buffer) {
int output_i = 0;
for (int reg : Common::BitSet<u32>(mask)) {
@ -107,7 +107,7 @@ GSEmitter::~GSEmitter() {
delete handlers;
}
void GSEmitter::Emit(Math::Vec4<float24> (&output_regs)[16]) {
void GSEmitter::Emit(Common::Vec4<float24> (&output_regs)[16]) {
ASSERT(vertex_id < 3);
// TODO: This should be merged with UnitState::WriteOutput somehow
CopyRegistersToOutput(output_regs, output_mask, buffer[vertex_id]);