common/vector_math: Move Vec[x] types into the Common namespace

These types are within the common library, so they should be using the
Common namespace.
This commit is contained in:
Lioncash 2019-02-26 22:38:34 -05:00 committed by fearlessTobi
parent db58652680
commit 643472e24a
40 changed files with 309 additions and 301 deletions

View file

@ -63,7 +63,7 @@ static float NoiseCoef(float u, float v, TexturingRegs regs, State::ProcTex stat
const float g3 = NoiseRand2D(x_int + 1, y_int + 1) * (x_frac + y_frac - 2);
const float x_noise = LookupLUT(state.noise_table, x_frac);
const float y_noise = LookupLUT(state.noise_table, y_frac);
return Math::BilinearInterp(g0, g1, g2, g3, x_noise, y_noise);
return Common::BilinearInterp(g0, g1, g2, g3, x_noise, y_noise);
}
static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode) {
@ -154,7 +154,7 @@ float CombineAndMap(float u, float v, ProcTexCombiner combiner,
return LookupLUT(map_table, f);
}
Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) {
Common::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex state) {
u = std::abs(u);
v = std::abs(v);
@ -187,7 +187,7 @@ Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex stat
const u32 offset = regs.proctex_lut_offset.level0;
const u32 width = regs.proctex_lut.width;
const float index = offset + (lut_coord * (width - 1));
Math::Vec4<u8> final_color;
Common::Vec4<u8> final_color;
// TODO(wwylele): implement mipmap
switch (regs.proctex_lut.filter) {
case ProcTexFilter::Linear:
@ -212,7 +212,7 @@ Math::Vec4<u8> ProcTex(float u, float v, TexturingRegs regs, State::ProcTex stat
// uses the output of CombineAndMap directly instead.
const float final_alpha =
CombineAndMap(u, v, regs.proctex.alpha_combiner, state.alpha_map_table);
return Math::MakeVec<u8>(final_color.rgb(), static_cast<u8>(final_alpha * 255));
return Common::MakeVec<u8>(final_color.rgb(), static_cast<u8>(final_alpha * 255));
} else {
return final_color;
}