common/vector_math: Move Vec[x] types into the Common namespace

These types are within the common library, so they should be using the
Common namespace.
This commit is contained in:
Lioncash 2019-02-26 22:38:34 -05:00 committed by fearlessTobi
parent db58652680
commit 643472e24a
40 changed files with 309 additions and 301 deletions

View file

@ -69,14 +69,14 @@ union ETC1Tile {
BitField<60, 4, u64> r1;
} separate;
const Math::Vec3<u8> GetRGB(unsigned int x, unsigned int y) const {
const Common::Vec3<u8> GetRGB(unsigned int x, unsigned int y) const {
int texel = 4 * x + y;
if (flip)
std::swap(x, y);
// Lookup base value
Math::Vec3<int> ret;
Common::Vec3<int> ret;
if (differential_mode) {
ret.r() = static_cast<int>(differential.r);
ret.g() = static_cast<int>(differential.g);
@ -119,7 +119,7 @@ union ETC1Tile {
} // anonymous namespace
Math::Vec3<u8> SampleETC1Subtile(u64 value, unsigned int x, unsigned int y) {
Common::Vec3<u8> SampleETC1Subtile(u64 value, unsigned int x, unsigned int y) {
ETC1Tile tile{value};
return tile.GetRGB(x, y);
}