Remove ability to load symbol maps
This was now mostly unused except by thread creation, which used a symbol of the entrypoint, if available, to name the thread.
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parent
4af2a1a3d7
commit
6577bbc3c5
5 changed files with 2 additions and 55 deletions
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@ -38,7 +38,6 @@
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "core/arm/disassembler/load_symbol_map.h"
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#include "core/core.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/gdbstub/gdbstub.h"
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@ -253,8 +252,6 @@ void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
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&GMainWindow::OnMenuLoadSymbolMap);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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@ -506,16 +503,6 @@ void GMainWindow::OnMenuLoadFile() {
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}
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}
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void GMainWindow::OnMenuLoadSymbolMap() {
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QString filename = QFileDialog::getOpenFileName(
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this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol Map (*.*)"));
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if (!filename.isEmpty()) {
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UISettings::values.symbols_path = QFileInfo(filename).path();
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LoadSymbolMap(filename.toStdString());
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}
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}
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void GMainWindow::OnMenuSelectGameListRoot() {
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!dir_path.isEmpty()) {
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