Remove ability to load symbol maps

This was now mostly unused except by thread creation, which used a
symbol of the entrypoint, if available, to name the thread.
This commit is contained in:
Yuri Kunde Schlesner 2017-05-07 14:56:23 -07:00
parent 4af2a1a3d7
commit 6577bbc3c5
5 changed files with 2 additions and 55 deletions

View file

@ -38,7 +38,6 @@
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#include "core/arm/disassembler/load_symbol_map.h"
#include "core/core.h"
#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/gdbstub/gdbstub.h"
@ -253,8 +252,6 @@ void GMainWindow::ConnectWidgetEvents() {
void GMainWindow::ConnectMenuEvents() {
// File
connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
&GMainWindow::OnMenuLoadSymbolMap);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
@ -506,16 +503,6 @@ void GMainWindow::OnMenuLoadFile() {
}
}
void GMainWindow::OnMenuLoadSymbolMap() {
QString filename = QFileDialog::getOpenFileName(
this, tr("Load Symbol Map"), UISettings::values.symbols_path, tr("Symbol Map (*.*)"));
if (!filename.isEmpty()) {
UISettings::values.symbols_path = QFileInfo(filename).path();
LoadSymbolMap(filename.toStdString());
}
}
void GMainWindow::OnMenuSelectGameListRoot() {
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {