add mono_render_left_eye option (#6140)
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9 changed files with 36 additions and 2 deletions
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@ -137,6 +137,8 @@ void Config::ReadValues() {
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Settings::values.texture_filter_name =
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sdl2_config->GetString("Renderer", "texture_filter_name", "none");
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Settings::values.mono_render_left_eye =
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sdl2_config->GetBoolean("Renderer", "mono_render_left_eye", true);
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Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
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sdl2_config->GetInteger("Renderer", "render_3d", 0));
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Settings::values.factor_3d =
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@ -166,6 +166,10 @@ render_3d =
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# 0 - 100: Intensity. 0 (default)
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factor_3d =
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# Change Default Eye to Render When in Monoscopic Mode
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# 0 (default): Right, 1: Left
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mono_render_left_eye =
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# The name of the post processing shader to apply.
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# Loaded from shaders if render_3d is off or side by side.
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# Loaded from shaders/anaglyph if render_3d is anaglyph
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