add mono_render_left_eye option (#6140)

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Jake Downs 2022-11-16 09:54:26 -08:00 committed by GitHub
parent 2967068b87
commit 664562f988
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9 changed files with 36 additions and 2 deletions

View file

@ -137,6 +137,8 @@ void Config::ReadValues() {
Settings::values.texture_filter_name =
sdl2_config->GetString("Renderer", "texture_filter_name", "none");
Settings::values.mono_render_left_eye =
sdl2_config->GetBoolean("Renderer", "mono_render_left_eye", true);
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
sdl2_config->GetInteger("Renderer", "render_3d", 0));
Settings::values.factor_3d =

View file

@ -166,6 +166,10 @@ render_3d =
# 0 - 100: Intensity. 0 (default)
factor_3d =
# Change Default Eye to Render When in Monoscopic Mode
# 0 (default): Right, 1: Left
mono_render_left_eye =
# The name of the post processing shader to apply.
# Loaded from shaders if render_3d is off or side by side.
# Loaded from shaders/anaglyph if render_3d is anaglyph