add mono_render_left_eye option (#6140)
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parent
2967068b87
commit
664562f988
9 changed files with 36 additions and 2 deletions
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@ -345,6 +345,8 @@ void Config::ReadLayoutValues() {
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Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
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ReadSetting(QStringLiteral("render_3d"), 0).toInt());
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Settings::values.factor_3d = ReadSetting(QStringLiteral("factor_3d"), 0).toInt();
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Settings::values.mono_render_left_eye =
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ReadSetting(QStringLiteral("mono_render_left_eye"), true).toBool();
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Settings::values.pp_shader_name =
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ReadSetting(QStringLiteral("pp_shader_name"),
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(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
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@ -899,6 +901,8 @@ void Config::SaveLayoutValues() {
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WriteSetting(QStringLiteral("render_3d"), static_cast<int>(Settings::values.render_3d), 0);
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WriteSetting(QStringLiteral("factor_3d"), Settings::values.factor_3d.load(), 0);
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WriteSetting(QStringLiteral("mono_render_left_eye"), Settings::values.mono_render_left_eye,
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false);
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WriteSetting(QStringLiteral("pp_shader_name"),
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QString::fromStdString(Settings::values.pp_shader_name),
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(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
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@ -53,6 +53,7 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
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ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
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ui->factor_3d->setValue(Settings::values.factor_3d);
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ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye);
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updateShaders(Settings::values.render_3d);
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ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
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int tex_filter_idx = ui->texture_filter_combobox->findText(
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@ -107,6 +108,7 @@ void ConfigureEnhancements::ApplyConfiguration() {
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Settings::values.render_3d =
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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Settings::values.factor_3d = ui->factor_3d->value();
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Settings::values.mono_render_left_eye = ui->mono_render_left_eye->isChecked();
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Settings::values.pp_shader_name =
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ui->shader_combobox->itemText(ui->shader_combobox->currentIndex()).toStdString();
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Settings::values.filter_mode = ui->toggle_linear_filter->isChecked();
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@ -207,6 +207,20 @@
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_9">
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<item>
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<widget class="QCheckBox" name="mono_render_left_eye">
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<property name="toolTip">
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<string><html><head/><body><p>If false, right eye will be used. Useful if using ReShade</p></body></html></string>
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</property>
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<property name="text">
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<string>Render Left Eye in Monoscopic Mode</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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@ -350,6 +364,7 @@
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<tabstop>texture_filter_combobox</tabstop>
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<tabstop>render_3d_combobox</tabstop>
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<tabstop>factor_3d</tabstop>
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<tabstop>mono_render_left_eye</tabstop>
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<tabstop>layout_combobox</tabstop>
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<tabstop>swap_screen</tabstop>
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<tabstop>upright_screen</tabstop>
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