add mono_render_left_eye option (#6140)

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Jake Downs 2022-11-16 09:54:26 -08:00 committed by GitHub
parent 2967068b87
commit 664562f988
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 36 additions and 2 deletions

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@ -345,6 +345,8 @@ void Config::ReadLayoutValues() {
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
ReadSetting(QStringLiteral("render_3d"), 0).toInt());
Settings::values.factor_3d = ReadSetting(QStringLiteral("factor_3d"), 0).toInt();
Settings::values.mono_render_left_eye =
ReadSetting(QStringLiteral("mono_render_left_eye"), true).toBool();
Settings::values.pp_shader_name =
ReadSetting(QStringLiteral("pp_shader_name"),
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
@ -899,6 +901,8 @@ void Config::SaveLayoutValues() {
WriteSetting(QStringLiteral("render_3d"), static_cast<int>(Settings::values.render_3d), 0);
WriteSetting(QStringLiteral("factor_3d"), Settings::values.factor_3d.load(), 0);
WriteSetting(QStringLiteral("mono_render_left_eye"), Settings::values.mono_render_left_eye,
false);
WriteSetting(QStringLiteral("pp_shader_name"),
QString::fromStdString(Settings::values.pp_shader_name),
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)