core/frontend/emu_window: return true when TouchPressed is consumed

This commit is contained in:
SachinVin 2020-05-30 18:58:34 +05:30
parent 60235827c5
commit 666787bf4d
3 changed files with 6 additions and 4 deletions

View file

@ -111,9 +111,9 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
return std::make_tuple(new_x, new_y);
}
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
return;
return false;
if (framebuffer_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide)
@ -143,6 +143,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
}
touch_state->touch_pressed = true;
return true;
}
void EmuWindow::TouchReleased() {