Allow GetPhysicalRef to hold a past-the-end offset (#6141)
Games will sometimes use these when representing open right bounds and so disallowing it caused regressions, with a notable example being when MemoryFill is called to the end of vram, causing an "invalid end address" error. This had been noted on a comment in GetPhysicalRef prior to the regression.
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2 changed files with 2 additions and 2 deletions
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@ -496,7 +496,7 @@ MemoryRef MemorySystem::GetPhysicalRef(PAddr address) const {
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default:
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UNREACHABLE();
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}
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if (offset_into_region >= target_mem->GetSize()) {
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if (offset_into_region > target_mem->GetSize()) {
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return {nullptr};
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}
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