fix crashes, add custom texture cache, load textures from load directory

This commit is contained in:
Khangaroo 2019-08-06 08:43:24 -04:00 committed by James Rowe
parent f866b2a917
commit 6d90c42a79
16 changed files with 167 additions and 49 deletions

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@ -36,6 +36,8 @@ add_library(core STATIC
core.h
core_timing.cpp
core_timing.h
custom_tex_cache.cpp
custom_tex_cache.h
dumping/backend.cpp
dumping/backend.h
file_sys/archive_backend.cpp

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@ -16,10 +16,14 @@
#include "core/cheats/cheats.h"
#include "core/core.h"
#include "core/core_timing.h"
<<<<<<< HEAD
#include "core/dumping/backend.h"
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
#include "core/dumping/ffmpeg_backend.h"
#endif
=======
#include "core/custom_tex_cache.h"
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
@ -146,12 +150,16 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
}
}
cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
<<<<<<< HEAD
u64 title_id{0};
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
static_cast<u32>(load_result));
}
perf_stats = std::make_unique<PerfStats>(title_id);
=======
custom_tex_cache = std::make_unique<Core::CustomTexCache>();
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
status = ResultStatus::Success;
m_emu_window = &emu_window;
m_filepath = filepath;
@ -290,12 +298,21 @@ const Cheats::CheatEngine& System::CheatEngine() const {
return *cheat_engine;
}
<<<<<<< HEAD
VideoDumper::Backend& System::VideoDumper() {
return *video_dumper;
}
const VideoDumper::Backend& System::VideoDumper() const {
return *video_dumper;
=======
Core::CustomTexCache& System::CustomTexCache() {
return *custom_tex_cache;
}
const Core::CustomTexCache& System::CustomTexCache() const {
return *custom_tex_cache;
>>>>>>> 387a49d7... fix crashes, add custom texture cache, load textures from load directory
}
void System::RegisterMiiSelector(std::shared_ptr<Frontend::MiiSelector> mii_selector) {

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@ -7,6 +7,7 @@
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/custom_tex_cache.h"
#include "core/frontend/applets/mii_selector.h"
#include "core/frontend/applets/swkbd.h"
#include "core/loader/loader.h"
@ -216,7 +217,12 @@ public:
/// Gets a const reference to the video dumper backend
const VideoDumper::Backend& VideoDumper() const;
std::unique_ptr<PerfStats> perf_stats;
/// Gets a reference to the custom texture cache system
Core::CustomTexCache& CustomTexCache();
/// Gets a const reference to the custom texture cache system
const Core::CustomTexCache& CustomTexCache() const;
FrameLimiter frame_limiter;
void SetStatus(ResultStatus new_status, const char* details = nullptr) {
@ -289,6 +295,9 @@ private:
/// Video dumper backend
std::unique_ptr<VideoDumper::Backend> video_dumper;
/// Custom texture cache system
std::unique_ptr<Core::CustomTexCache> custom_tex_cache;
/// RPC Server for scripting support
std::unique_ptr<RPC::RPCServer> rpc_server;

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@ -0,0 +1,27 @@
#include <stdexcept>
#include <vector>
#include "common/common_types.h"
#include "custom_tex_cache.h"
namespace Core {
const bool CustomTexCache::IsTextureDumped(const u64 hash) {
return dumped_textures.find(hash) != dumped_textures.end();
}
void CustomTexCache::SetTextureDumped(const u64 hash) {
dumped_textures[hash] = true;
}
const bool CustomTexCache::IsTextureCached(const u64 hash) {
return custom_textures.find(hash) != custom_textures.end();
}
const CustomTexInfo& CustomTexCache::LookupTexture(const u64 hash) {
return custom_textures.at(hash);
}
void CustomTexCache::CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width,
u32 height) {
custom_textures[hash] = {width, height, tex};
}
} // namespace Core

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@ -0,0 +1,28 @@
#pragma once
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
namespace Core {
struct CustomTexInfo {
u32 width;
u32 height;
std::vector<u8> tex;
};
// TODO: think of a better name for this class...
class CustomTexCache {
public:
const bool IsTextureDumped(const u64 hash);
void SetTextureDumped(const u64 hash);
const bool IsTextureCached(const u64 hash);
const CustomTexInfo& LookupTexture(const u64 hash);
void CacheTexture(const u64 hash, const std::vector<u8>& tex, u32 width, u32 height);
private:
std::unordered_map<u64, bool> dumped_textures;
std::unordered_map<u64, CustomTexInfo> custom_textures;
};
} // namespace Core

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@ -88,6 +88,7 @@ void LogSettings() {
LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
LogSetting("Utility_CustomTextures", Settings::values.custom_textures);
LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
LogSetting("Audio_OutputEngine", Settings::values.sink_id);

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@ -171,6 +171,7 @@ struct Values {
std::string pp_shader_name;
bool dump_textures;
bool custom_textures;
// Audio
bool enable_dsp_lle;