Initial implementation of a game list
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6 changed files with 356 additions and 2 deletions
130
src/citra_qt/game_list_p.h
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130
src/citra_qt/game_list_p.h
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <QRunnable>
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#include <QStandardItem>
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#include <QString>
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#include "citra_qt/util/util.h"
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#include "common/string_util.h"
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class GameListItem : public QStandardItem {
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public:
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GameListItem(): QStandardItem() {}
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GameListItem(const QString& string): QStandardItem(string) {}
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virtual ~GameListItem() override {}
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};
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/**
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* A specialization of GameListItem for path values.
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* This class ensures that for every full path value it holds, a correct string representation
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* of just the filename (with no extension) will be displayed to the user.
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*/
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class GameListItemPath : public GameListItem {
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public:
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static const int FullPathRole = Qt::UserRole + 1;
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GameListItemPath(): GameListItem() {}
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GameListItemPath(const QString& game_path): GameListItem()
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{
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setData(game_path, FullPathRole);
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}
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void setData(const QVariant& value, int role) override
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{
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// By specializing setData for FullPathRole, we can ensure that the two string
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// representations of the data are always accurate and in the correct format.
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if (role == FullPathRole) {
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std::string filename;
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Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
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GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
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GameListItem::setData(value, FullPathRole);
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} else {
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GameListItem::setData(value, role);
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}
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}
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};
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/**
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* A specialization of GameListItem for size values.
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* This class ensures that for every numerical size value it holds (in bytes), a correct
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* human-readable string representation will be displayed to the user.
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*/
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class GameListItemSize : public GameListItem {
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public:
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static const int SizeRole = Qt::UserRole + 1;
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GameListItemSize(): GameListItem() {}
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GameListItemSize(const qulonglong size_bytes): GameListItem()
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{
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setData(size_bytes, SizeRole);
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}
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void setData(const QVariant& value, int role) override
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{
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// By specializing setData for SizeRole, we can ensure that the numerical and string
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// representations of the data are always accurate and in the correct format.
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if (role == SizeRole) {
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qulonglong size_bytes = value.toULongLong();
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GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
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GameListItem::setData(value, SizeRole);
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} else {
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GameListItem::setData(value, role);
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}
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}
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/**
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* This operator is, in practice, only used by the TreeView sorting systems.
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* Override it so that it will correctly sort by numerical value instead of by string representation.
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*/
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bool operator<(const QStandardItem& other) const override
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{
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return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
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}
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};
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/**
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* Asynchronous worker object for populating the game list.
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* Communicates with other threads through Qt's signal/slot system.
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*/
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class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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GameListWorker(QString dir_path, bool deep_scan):
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QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
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public slots:
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/// Starts the processing of directory tree information.
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void run() override;
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/// Tells the worker that it should no longer continue processing. Thread-safe.
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void Cancel();
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signals:
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/**
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready
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* to be added to the game list.
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
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*/
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void EntryReady(QList<QStandardItem*> entry_items);
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void Finished();
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private:
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QString dir_path;
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bool deep_scan;
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std::atomic_bool stop_processing;
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void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan);
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};
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