Initial implementation of a game list

This commit is contained in:
archshift 2015-08-31 21:35:33 -07:00
parent f297a59985
commit 6e1bb58ee8
6 changed files with 356 additions and 2 deletions

View file

@ -10,6 +10,7 @@
#include "ui_main.h"
class GameList;
class GImageInfo;
class GRenderWindow;
class EmuThread;
@ -87,6 +88,8 @@ private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnMenuLoadFile();
void OnMenuLoadSymbolMap();
void OnMenuRecentFile();
@ -101,6 +104,7 @@ private:
Ui::MainWindow ui;
GRenderWindow* render_window;
GameList* game_list;
// Whether emulation is currently running in Citra.
bool emulation_running = false;