Initial implementation of a game list
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6 changed files with 356 additions and 2 deletions
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@ -10,6 +10,7 @@
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#include "ui_main.h"
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class GameList;
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class GImageInfo;
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class GRenderWindow;
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class EmuThread;
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@ -87,6 +88,8 @@ private slots:
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void OnStartGame();
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void OnPauseGame();
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void OnStopGame();
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/// Called whenever a user selects a game in the game list widget.
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void OnGameListLoadFile(QString game_path);
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void OnMenuLoadFile();
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void OnMenuLoadSymbolMap();
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void OnMenuRecentFile();
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@ -101,6 +104,7 @@ private:
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Ui::MainWindow ui;
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GRenderWindow* render_window;
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GameList* game_list;
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// Whether emulation is currently running in Citra.
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bool emulation_running = false;
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