core: Namespace EmuWindow
Gets the class out of the global namespace.
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bbc8fd7165
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6e22891761
14 changed files with 39 additions and 20 deletions
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@ -9,7 +9,7 @@
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#include "video_core/swrasterizer/swrasterizer.h"
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#include "video_core/video_core.h"
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RendererBase::RendererBase(EmuWindow& window) : render_window{window} {}
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RendererBase::RendererBase(Frontend::EmuWindow& window) : render_window{window} {}
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RendererBase::~RendererBase() = default;
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void RendererBase::UpdateCurrentFramebufferLayout() {
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const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout();
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@ -9,14 +9,16 @@
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#include "core/core.h"
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#include "video_core/rasterizer_interface.h"
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namespace Frontend {
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class EmuWindow;
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}
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class RendererBase : NonCopyable {
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public:
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/// Used to reference a framebuffer
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enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
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explicit RendererBase(EmuWindow& window);
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explicit RendererBase(Frontend::EmuWindow& window);
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virtual ~RendererBase();
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/// Swap buffers (render frame)
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@ -46,18 +48,18 @@ public:
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return rasterizer.get();
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}
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EmuWindow& GetRenderWindow() {
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Frontend::EmuWindow& GetRenderWindow() {
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return render_window;
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}
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const EmuWindow& GetRenderWindow() const {
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const Frontend::EmuWindow& GetRenderWindow() const {
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return render_window;
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}
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void RefreshRasterizerSetting();
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protected:
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EmuWindow& render_window; ///< Reference to the render window handle.
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Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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@ -43,7 +43,7 @@ static bool IsVendorAmd() {
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return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc.";
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}
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RasterizerOpenGL::RasterizerOpenGL(EmuWindow& window)
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RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window)
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: is_amd(IsVendorAmd()), shader_dirty(true),
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vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd),
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uniform_buffer(GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE, false),
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@ -29,14 +29,17 @@
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/shader/shader.h"
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namespace Frontend {
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class EmuWindow;
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}
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class ShaderProgramManager;
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namespace OpenGL {
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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explicit RasterizerOpenGL(EmuWindow& renderer);
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explicit RasterizerOpenGL(Frontend::EmuWindow& renderer);
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~RasterizerOpenGL() override;
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void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1,
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@ -254,7 +257,7 @@ private:
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RasterizerCacheOpenGL res_cache;
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EmuWindow& emu_window;
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Frontend::EmuWindow& emu_window;
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std::vector<HardwareVertex> vertex_batch;
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@ -93,7 +93,7 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
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return matrix;
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}
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RendererOpenGL::RendererOpenGL(EmuWindow& window) : RendererBase{window} {}
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RendererOpenGL::RendererOpenGL(Frontend::EmuWindow& window) : RendererBase{window} {}
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RendererOpenGL::~RendererOpenGL() = default;
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/// Swap buffers (render frame)
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@ -38,7 +38,7 @@ struct ScreenInfo {
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class RendererOpenGL : public RendererBase {
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public:
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explicit RendererOpenGL(EmuWindow& window);
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explicit RendererOpenGL(Frontend::EmuWindow& window);
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~RendererOpenGL() override;
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/// Swap buffers (render frame)
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@ -33,7 +33,7 @@ Layout::FramebufferLayout g_screenshot_framebuffer_layout;
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Memory::MemorySystem* g_memory;
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/// Initialize the video core
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Core::System::ResultStatus Init(EmuWindow& emu_window, Memory::MemorySystem& memory) {
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Core::System::ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory) {
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g_memory = &memory;
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Pica::Init();
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@ -9,7 +9,10 @@
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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namespace Frontend {
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class EmuWindow;
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}
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class RendererBase;
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namespace Memory {
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@ -40,7 +43,7 @@ extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
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extern Memory::MemorySystem* g_memory;
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/// Initialize the video core
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Core::System::ResultStatus Init(EmuWindow& emu_window, Memory::MemorySystem& memory);
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Core::System::ResultStatus Init(Frontend::EmuWindow& emu_window, Memory::MemorySystem& memory);
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/// Shutdown the video core
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void Shutdown();
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