core: De-globalize HLE lock (#7212)
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83b329f6e1
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6ec079ede8
18 changed files with 66 additions and 92 deletions
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@ -35,7 +35,7 @@ private:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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std::tuple<float, float, bool> GetStatus() const override {
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if (auto state = touch_state.lock()) {
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std::lock_guard guard{state->mutex};
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std::scoped_lock guard{state->mutex};
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return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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}
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return std::make_tuple(0.0f, 0.0f, false);
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@ -132,7 +132,7 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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framebuffer_x -=
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(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
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}
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std::lock_guard guard(touch_state->mutex);
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std::scoped_lock guard(touch_state->mutex);
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if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
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touch_state->touch_x =
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static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
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@ -157,7 +157,7 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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}
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void EmuWindow::TouchReleased() {
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std::lock_guard guard{touch_state->mutex};
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std::scoped_lock guard{touch_state->mutex};
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touch_state->touch_pressed = false;
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touch_state->touch_x = 0;
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touch_state->touch_y = 0;
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