citra-qt: fixes to per game settings (#6298)

* citra-qt config: small misc changes

Remove unused ReadSettingGlobal

Remove unused WriteSetting overload

ReadGlobalSetting: rename default value variable

* qt config: fix u16 values being written as QMetaType

* qt config: rework post processing shader setting

handles post processing setting properly when per-game settings are used.
the anaglyph shader is given its own setting, separate from the post
processing name.

* qt config: use u32 instead of unsigned int when casting
This commit is contained in:
Vitor K 2023-03-13 18:02:07 -03:00 committed by GitHub
parent 49acfe428a
commit 6fbc54b0c5
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 74 additions and 85 deletions

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@ -115,6 +115,9 @@ void LogSettings() {
log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
log_setting("Stereoscopy_MonoRenderOption", values.mono_render_option.GetValue());
if (values.render_3d.GetValue() == StereoRenderOption::Anaglyph) {
log_setting("Renderer_AnaglyphShader", values.anaglyph_shader_name.GetValue());
}
log_setting("Layout_LayoutOption", values.layout_option.GetValue());
log_setting("Layout_SwapScreen", values.swap_screen.GetValue());
log_setting("Layout_UprightScreen", values.upright_screen.GetValue());
@ -203,6 +206,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.factor_3d.SetGlobal(true);
values.filter_mode.SetGlobal(true);
values.pp_shader_name.SetGlobal(true);
values.anaglyph_shader_name.SetGlobal(true);
}
void LoadProfile(int index) {