citra-qt: fixes to per game settings (#6298)
* citra-qt config: small misc changes Remove unused ReadSettingGlobal Remove unused WriteSetting overload ReadGlobalSetting: rename default value variable * qt config: fix u16 values being written as QMetaType * qt config: rework post processing shader setting handles post processing setting properly when per-game settings are used. the anaglyph shader is given its own setting, separate from the post processing name. * qt config: use u32 instead of unsigned int when casting
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9 changed files with 74 additions and 85 deletions
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@ -483,6 +483,7 @@ struct Values {
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SwitchableSetting<bool> filter_mode{true, "filter_mode"};
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SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
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SwitchableSetting<std::string> anaglyph_shader_name{"dubois (builtin)", "anaglyph_shader_name"};
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Setting<bool> dump_textures{false, "dump_textures"};
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Setting<bool> custom_textures{false, "custom_textures"};
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