gl_rasterizer/lighting: implement geometric factor

This commit is contained in:
wwylele 2017-06-07 22:58:36 +03:00
parent da1bec121a
commit 7052d43a67
3 changed files with 20 additions and 1 deletions

View file

@ -168,6 +168,8 @@ struct LightingRegs {
union {
BitField<0, 1, u32> directional;
BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
BitField<2, 1, u32> geometric_factor_0;
BitField<3, 1, u32> geometric_factor_1;
} config;
BitField<0, 20, u32> dist_atten_bias;