externals: Link SDL2 statically. (#6461)

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Steveice10 2023-05-09 20:08:25 -07:00 committed by GitHub
parent d8e74a9ff4
commit 71a9981430
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10 changed files with 61 additions and 75 deletions

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@ -57,11 +57,35 @@ typedef struct {
} SDL_ExtendedGameControllerBind;
#if SDL_VERSION_ATLEAST(2, 26, 0)
/* our hard coded list of mapping support */
typedef enum {
SDL_CONTROLLER_MAPPING_PRIORITY_DEFAULT,
SDL_CONTROLLER_MAPPING_PRIORITY_API,
SDL_CONTROLLER_MAPPING_PRIORITY_USER,
} SDL_ControllerMappingPriority;
typedef struct _ControllerMapping_t {
SDL_JoystickGUID guid;
char* name;
char* mapping;
SDL_ControllerMappingPriority priority;
struct _ControllerMapping_t* next;
} ControllerMapping_t;
#endif
struct _SDL_GameController {
#if SDL_VERSION_ATLEAST(2, 26, 0)
const void* magic;
#endif
SDL_Joystick* joystick; /* underlying joystick device */
int ref_count;
const char* name;
#if SDL_VERSION_ATLEAST(2, 26, 0)
ControllerMapping_t* mapping;
#endif
int num_bindings;
SDL_ExtendedGameControllerBind* bindings;
SDL_ExtendedGameControllerBind** last_match_axis;