video_core: Disable async shader loading with strict contexts
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5 changed files with 40 additions and 24 deletions
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@ -82,6 +82,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen, bool is_secondary)
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exit(1);
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}
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strict_context_required = std::strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
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dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
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