Add cheats in per game configuration (#6379)

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luc-git 2023-04-30 16:36:02 +02:00 committed by GitHub
parent ea649263b7
commit 7327c334ca
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13 changed files with 86 additions and 122 deletions

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// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
namespace Cheats {
class CheatBase;
class CheatEngine;
} // namespace Cheats
namespace Ui {
class ConfigureCheats;
} // namespace Ui
class ConfigureCheats : public QWidget {
Q_OBJECT
public:
explicit ConfigureCheats(u64 title_id_, QWidget* parent = nullptr);
~ConfigureCheats();
bool ApplyConfiguration();
private:
/**
* Loads the cheats from the CheatEngine, and populates the table.
*/
void LoadCheats();
/**
* Pops up a message box asking if the user wants to save the current cheat.
* If the user selected Yes, attempts to save the current cheat.
* @return true if the user selected No, or if the cheat was saved successfully
* false if the user selected Cancel, or if the user selected Yes but saving failed
*/
bool CheckSaveCheat();
/**
* Saves the current cheat as the row-th cheat in the cheat list.
* @return true if the cheat is saved successfully, false otherwise
*/
bool SaveCheat(int row);
private slots:
void OnRowSelected(int row, int column);
void OnCheckChanged(int state);
void OnTextEdited();
void OnDeleteCheat();
void OnAddCheat();
private:
std::unique_ptr<Ui::ConfigureCheats> ui;
std::vector<std::shared_ptr<Cheats::CheatBase>> cheats;
bool edited = false, newly_created = false;
int last_row = -1, last_col = -1;
u64 title_id;
std::unique_ptr<Cheats::CheatEngine> cheat_engine;
};