Merge pull request #3979 from zhaowenlan1779/filter-untranslated
game_list: move SearchField to game_list_p.h and fix untranslated text
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commit
7568020ea0
3 changed files with 54 additions and 39 deletions
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@ -31,10 +31,10 @@
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/loader.h"
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GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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// EventFilter in order to process systemkeys while editing the searchfield
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bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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// If it isn't a KeyRelease event then continue with standard event processing
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if (event->type() != QEvent::KeyRelease)
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return QObject::eventFilter(obj, event);
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@ -82,7 +82,7 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
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return QObject::eventFilter(obj, event);
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}
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void GameList::SearchField::setFilterResult(int visible, int total) {
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void GameListSearchField::setFilterResult(int visible, int total) {
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this->visible = visible;
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this->total = total;
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@ -116,17 +116,17 @@ QString GameList::getLastFilterResultItem() {
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return file_path;
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}
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void GameList::SearchField::clear() {
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void GameListSearchField::clear() {
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edit_filter->setText("");
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}
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void GameList::SearchField::setFocus() {
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void GameListSearchField::setFocus() {
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if (edit_filter->isVisible()) {
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edit_filter->setFocus();
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}
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}
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GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
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layout_filter = new QHBoxLayout;
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layout_filter->setMargin(8);
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@ -271,7 +271,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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this->main_window = parent;
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layout = new QVBoxLayout;
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tree_view = new QTreeView;
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search_field = new SearchField(this);
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search_field = new GameListSearchField(this);
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item_model = new QStandardItemModel(tree_view);
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tree_view->setModel(item_model);
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