GPU: Make use of RegisterSet.

This commit is contained in:
Tony Wasserka 2014-07-16 11:24:09 +02:00
parent 357d893b26
commit 75775e9ef4
4 changed files with 225 additions and 350 deletions

View file

@ -139,8 +139,8 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
Kernel::SetEventLocked(g_event, false);
// Hack - This function will permanently set the state of the GSP event such that GPU command
// synchronization barriers always passthrough. Correct solution would be to set this after the
// Hack - This function will permanently set the state of the GSP event such that GPU command
// synchronization barriers always passthrough. Correct solution would be to set this after the
// GPU as processed all queued up commands, but due to the emulator being single-threaded they
// will always be ready.
Kernel::SetPermanentLock(g_event, true);
@ -153,6 +153,12 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
/// This triggers handling of the GX command written to the command buffer in shared memory.
void TriggerCmdReqQueue(Service::Interface* self) {
// Utility function to convert register ID to address
auto WriteGPURegister = [](u32 id, u32 data) {
GPU::Write<u32>(0x1EF00000 + 4 * id, data);
};
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
@ -164,9 +170,9 @@ void TriggerCmdReqQueue(Service::Interface* self) {
break;
case GXCommandId::SET_COMMAND_LIST_LAST:
GPU::Write<u32>(GPU::Registers::CommandListAddress, cmd_buff[1] >> 3);
GPU::Write<u32>(GPU::Registers::CommandListSize, cmd_buff[2] >> 3);
GPU::Write<u32>(GPU::Registers::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this
WriteGPURegister(GPU::Regs::CommandProcessor + 2, cmd_buff[1] >> 3); // command list data address
WriteGPURegister(GPU::Regs::CommandProcessor, cmd_buff[2] >> 3); // command list address
WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
// TODO: Move this to GPU
// TODO: Not sure what units the size is measured in
@ -174,27 +180,28 @@ void TriggerCmdReqQueue(Service::Interface* self) {
break;
case GXCommandId::SET_MEMORY_FILL:
GPU::Write<u32>(GPU::Registers::MemoryFillStart1, cmd_buff[1] >> 3);
GPU::Write<u32>(GPU::Registers::MemoryFillEnd1, cmd_buff[3] >> 3);
GPU::Write<u32>(GPU::Registers::MemoryFillSize1, cmd_buff[3] - cmd_buff[1]);
GPU::Write<u32>(GPU::Registers::MemoryFillValue1, cmd_buff[2]);
GPU::Write<u32>(GPU::Registers::MemoryFillStart2, cmd_buff[4] >> 3);
GPU::Write<u32>(GPU::Registers::MemoryFillEnd2, cmd_buff[6] >> 3);
GPU::Write<u32>(GPU::Registers::MemoryFillSize2, cmd_buff[6] - cmd_buff[4]);
GPU::Write<u32>(GPU::Registers::MemoryFillValue2, cmd_buff[5]);
WriteGPURegister(GPU::Regs::MemoryFill, cmd_buff[1] >> 3); // Start 1
WriteGPURegister(GPU::Regs::MemoryFill + 1, cmd_buff[3] >> 3); // End 1
WriteGPURegister(GPU::Regs::MemoryFill + 2, cmd_buff[3] - cmd_buff[1]); // Size 1
WriteGPURegister(GPU::Regs::MemoryFill + 3, cmd_buff[2]); // Value 1
WriteGPURegister(GPU::Regs::MemoryFill + 4, cmd_buff[4] >> 3); // Start 2
WriteGPURegister(GPU::Regs::MemoryFill + 5, cmd_buff[6] >> 3); // End 2
WriteGPURegister(GPU::Regs::MemoryFill + 6, cmd_buff[6] - cmd_buff[4]); // Size 2
WriteGPURegister(GPU::Regs::MemoryFill + 7, cmd_buff[5]); // Value 2
break;
// TODO: Check if texture copies are implemented correctly..
case GXCommandId::SET_DISPLAY_TRANSFER:
case GXCommandId::SET_TEXTURE_COPY:
GPU::Write<u32>(GPU::Registers::DisplayInputBufferAddr, cmd_buff[1] >> 3);
GPU::Write<u32>(GPU::Registers::DisplayOutputBufferAddr, cmd_buff[2] >> 3);
GPU::Write<u32>(GPU::Registers::DisplayInputBufferSize, cmd_buff[3]);
GPU::Write<u32>(GPU::Registers::DisplayOutputBufferSize, cmd_buff[4]);
GPU::Write<u32>(GPU::Registers::DisplayTransferFlags, cmd_buff[5]);
WriteGPURegister(GPU::Regs::DisplayTransfer, cmd_buff[1] >> 3); // input buffer address
WriteGPURegister(GPU::Regs::DisplayTransfer + 1, cmd_buff[2] >> 3); // output buffer address
WriteGPURegister(GPU::Regs::DisplayTransfer + 3, cmd_buff[3]); // input buffer size
WriteGPURegister(GPU::Regs::DisplayTransfer + 2, cmd_buff[4]); // output buffer size
WriteGPURegister(GPU::Regs::DisplayTransfer + 4, cmd_buff[5]); // transfer flags
// TODO: GPU::Registers::DisplayTriggerTransfer should be ORed with 1 for texture copies?
GPU::Write<u32>(GPU::Registers::DisplayTriggerTransfer, 1);
// TODO: Should this only be ORed with 1 for texture copies?
WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1); // trigger transfer
break;
case GXCommandId::SET_COMMAND_LIST_FIRST: