Qt: Move EmuThread ownership from render window to main window.

This commit is contained in:
bunnei 2015-04-16 18:35:09 -04:00
parent 4d30edc11e
commit 762c1a9ff5
6 changed files with 57 additions and 69 deletions

View file

@ -46,7 +46,7 @@
#include "version.h"
GMainWindow::GMainWindow()
GMainWindow::GMainWindow() : emu_thread(nullptr)
{
Pica::g_debug_context = Pica::DebugContext::Construct();
@ -55,14 +55,15 @@ GMainWindow::GMainWindow()
ui.setupUi(this);
statusBar()->hide();
render_window = new GRenderWindow;
render_window = new GRenderWindow(this, *this);
render_window->hide();
emu_thread = new EmuThread(render_window);
profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
disasmWidget = new DisassemblerWidget(this, render_window->GetEmuThread());
disasmWidget = new DisassemblerWidget(this, *this);
addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
disasmWidget->hide();
@ -139,13 +140,13 @@ GMainWindow::GMainWindow()
connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(emu_thread, SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread, SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread, SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
connect(emu_thread, SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(emu_thread, SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
connect(emu_thread, SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
// Setup hotkeys
RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@ -210,8 +211,8 @@ void GMainWindow::BootGame(std::string filename)
registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered();
render_window->GetEmuThread().SetFilename(filename);
render_window->GetEmuThread().start();
emu_thread->SetFilename(filename);
emu_thread->start();
render_window->show();
OnStartGame();
@ -232,7 +233,7 @@ void GMainWindow::OnMenuLoadSymbolMap() {
void GMainWindow::OnStartGame()
{
render_window->GetEmuThread().SetCpuRunning(true);
emu_thread->SetCpuRunning(true);
ui.action_Start->setEnabled(false);
ui.action_Pause->setEnabled(true);
@ -241,7 +242,7 @@ void GMainWindow::OnStartGame()
void GMainWindow::OnPauseGame()
{
render_window->GetEmuThread().SetCpuRunning(false);
emu_thread->SetCpuRunning(false);
ui.action_Start->setEnabled(true);
ui.action_Pause->setEnabled(false);
@ -250,7 +251,7 @@ void GMainWindow::OnPauseGame()
void GMainWindow::OnStopGame()
{
render_window->GetEmuThread().SetCpuRunning(false);
emu_thread->SetCpuRunning(false);
// TODO: Shutdown core
ui.action_Start->setEnabled(true);
@ -265,24 +266,22 @@ void GMainWindow::OnOpenHotkeysDialog()
}
void GMainWindow::ToggleWindowMode()
{
bool enable = ui.action_Single_Window_Mode->isChecked();
if (!enable && render_window->parent() != nullptr)
{
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setVisible(true);
render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus);
}
else if (enable && render_window->parent() == nullptr)
{
void GMainWindow::ToggleWindowMode() {
if (ui.action_Single_Window_Mode->isChecked()) {
// Render in the main window...
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
render_window->setVisible(true);
render_window->setFocusPolicy(Qt::ClickFocus);
render_window->setFocus();
} else {
// Render in a separate window...
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
render_window->setVisible(true);
render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus);
}
}