Fix VFP registers serialization (0 fps when loading etc.)

This commit is contained in:
Hamish Milne 2020-04-10 19:36:38 +01:00
parent 432ac24503
commit 7988978661
2 changed files with 13 additions and 4 deletions

View file

@ -236,6 +236,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
break;
}
list.push_back(std::make_unique<WaitTreeText>(tr("object id = %1").arg(thread.GetObjectId())));
list.push_back(std::make_unique<WaitTreeText>(tr("processor = %1").arg(processor)));
list.push_back(std::make_unique<WaitTreeText>(tr("thread id = %1").arg(thread.GetThreadId())));
list.push_back(std::make_unique<WaitTreeText>(tr("priority = %1(current) / %2(normal)")