Replace MathUtil::Clamp with its std counterpart

This commit is contained in:
fearlessTobi 2018-07-24 19:08:17 +02:00
parent 14878a17d9
commit 7a3e126a4f
17 changed files with 49 additions and 72 deletions

View file

@ -4,7 +4,6 @@
#include "audio_core/interpolate.h"
#include "common/assert.h"
#include "common/math_util.h"
namespace AudioCore {
namespace AudioInterp {
@ -63,8 +62,8 @@ void Linear(State& state, StereoBuffer16& input, float rate, StereoFrame16& outp
StepOverSamples(state, input, rate, output, outputi,
[](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
// This is a saturated subtraction. (Verified by black-box fuzzing.)
s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767);
s64 delta0 = std::clamp<s64>(x1[0] - x0[0], -32768, 32767);
s64 delta1 = std::clamp<s64>(x1[1] - x0[1], -32768, 32767);
return std::array<s16, 2>{
static_cast<s16>(x0[0] + fraction * delta0 / scale_factor),