network/room_member: Add moderation functions
To allow for passing moderation errors around without impacting the State, this commit also separates the previous State enum into two enums: State, and Error. The State enum now only contains generic states like disconnected or connected, and the Error enum describes the specific error happened. citra_qt/multiplayer/{state, message} is changed accordingly.
This commit is contained in:
parent
38f86cce94
commit
7acd2664dd
6 changed files with 251 additions and 56 deletions
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@ -31,6 +31,7 @@ public:
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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void SetState(const State new_state);
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void SetError(const Error new_error);
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bool IsConnected() const;
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std::string nickname; ///< The nickname of this member.
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@ -61,6 +62,8 @@ public:
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CallbackSet<StatusMessageEntry> callback_set_status_messages;
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CallbackSet<RoomInformation> callback_set_room_information;
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CallbackSet<State> callback_set_state;
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CallbackSet<Error> callback_set_error;
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CallbackSet<Room::BanList> callback_set_ban_list;
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};
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Callbacks callbacks; ///< All CallbackSets to all events
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@ -117,6 +120,12 @@ public:
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*/
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void HandleStatusMessagePacket(const ENetEvent* event);
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/**
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* Extracts a ban list request response from a received ENet packet.
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* @param event The ENet event that was received.
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*/
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void HandleModBanListResponsePacket(const ENetEvent* event);
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/**
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* Disconnects the RoomMember from the Room
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*/
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@ -137,6 +146,10 @@ void RoomMember::RoomMemberImpl::SetState(const State new_state) {
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}
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}
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void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
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Invoke<Error>(new_error);
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}
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bool RoomMember::RoomMemberImpl::IsConnected() const {
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return state == State::Joining || state == State::Joined;
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}
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@ -170,32 +183,59 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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HandleJoinPacket(&event); // Get the MAC Address for the client
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SetState(State::Joined);
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break;
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case IdModBanListResponse:
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HandleModBanListResponsePacket(&event);
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break;
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case IdRoomIsFull:
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SetState(State::RoomIsFull);
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SetState(State::Idle);
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SetError(Error::RoomIsFull);
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break;
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case IdNameCollision:
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SetState(State::NameCollision);
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SetState(State::Idle);
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SetError(Error::NameCollision);
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break;
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case IdMacCollision:
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SetState(State::MacCollision);
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SetState(State::Idle);
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SetError(Error::MacCollision);
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break;
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case IdConsoleIdCollision:
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SetState(State::ConsoleIdCollision);
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SetState(State::Idle);
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SetError(Error::ConsoleIdCollision);
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break;
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case IdVersionMismatch:
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SetState(State::WrongVersion);
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SetState(State::Idle);
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SetError(Error::WrongVersion);
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break;
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case IdWrongPassword:
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SetState(State::WrongPassword);
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SetState(State::Idle);
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SetError(Error::WrongPassword);
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break;
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case IdCloseRoom:
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SetState(State::LostConnection);
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SetState(State::Idle);
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SetError(Error::LostConnection);
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break;
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case IdHostKicked:
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SetState(State::Idle);
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SetError(Error::HostKicked);
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break;
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case IdHostBanned:
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SetState(State::Idle);
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SetError(Error::HostBanned);
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break;
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case IdModPermissionDenied:
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SetError(Error::PermissionDenied);
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break;
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case IdModNoSuchUser:
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SetError(Error::NoSuchUser);
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break;
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}
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enet_packet_destroy(event.packet);
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break;
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case ENET_EVENT_TYPE_DISCONNECT:
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SetState(State::LostConnection);
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if (state == State::Joined) {
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SetState(State::Idle);
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SetError(Error::LostConnection);
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}
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break;
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}
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}
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@ -251,11 +291,13 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
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packet >> info.member_slots;
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packet >> info.port;
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packet >> info.preferred_game;
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packet >> info.host_username;
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room_information.name = info.name;
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room_information.description = info.description;
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room_information.member_slots = info.member_slots;
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room_information.port = info.port;
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room_information.preferred_game = info.preferred_game;
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room_information.host_username = info.host_username;
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u32 num_members;
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packet >> num_members;
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@ -344,6 +386,19 @@ void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* even
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Invoke<StatusMessageEntry>(status_message_entry);
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}
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void RoomMember::RoomMemberImpl::HandleModBanListResponsePacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8));
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Room::BanList ban_list = {};
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packet >> ban_list.first;
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packet >> ban_list.second;
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Invoke<Room::BanList>(ban_list);
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}
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void RoomMember::RoomMemberImpl::Disconnect() {
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member_information.clear();
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room_information.member_slots = 0;
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@ -383,6 +438,12 @@ RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_state;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<RoomMember::Error>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_error;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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@ -400,6 +461,12 @@ RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_status_messages;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<Room::BanList>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_ban_list;
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}
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template <typename T>
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void RoomMember::RoomMemberImpl::Invoke(const T& data) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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@ -481,7 +548,8 @@ void RoomMember::Join(const std::string& nick, const std::string& console_id_has
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enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
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if (!room_member_impl->server) {
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room_member_impl->SetState(State::Error);
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room_member_impl->SetState(State::Idle);
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room_member_impl->SetError(Error::UnknownError);
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return;
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}
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@ -494,7 +562,8 @@ void RoomMember::Join(const std::string& nick, const std::string& console_id_has
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SendGameInfo(room_member_impl->current_game_info);
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} else {
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enet_peer_disconnect(room_member_impl->server, 0);
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room_member_impl->SetState(State::CouldNotConnect);
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room_member_impl->SetState(State::Idle);
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room_member_impl->SetError(Error::CouldNotConnect);
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}
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}
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@ -532,11 +601,37 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
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room_member_impl->Send(std::move(packet));
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}
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void RoomMember::SendModerationRequest(RoomMessageTypes type, const std::string& nickname) {
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ASSERT_MSG(type == IdModKick || type == IdModBan || type == IdModUnban,
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"type is not a moderation request");
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if (!IsConnected())
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return;
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Packet packet;
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packet << static_cast<u8>(type);
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packet << nickname;
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room_member_impl->Send(std::move(packet));
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}
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void RoomMember::RequestBanList() {
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if (!IsConnected())
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return;
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Packet packet;
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packet << static_cast<u8>(IdModGetBanList);
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room_member_impl->Send(std::move(packet));
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}
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RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged(
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std::function<void(const RoomMember::State&)> callback) {
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return room_member_impl->Bind(callback);
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}
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RoomMember::CallbackHandle<RoomMember::Error> RoomMember::BindOnError(
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std::function<void(const RoomMember::Error&)> callback) {
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return room_member_impl->Bind(callback);
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}
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RoomMember::CallbackHandle<WifiPacket> RoomMember::BindOnWifiPacketReceived(
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std::function<void(const WifiPacket&)> callback) {
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return room_member_impl->Bind(callback);
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@ -557,6 +652,11 @@ RoomMember::CallbackHandle<StatusMessageEntry> RoomMember::BindOnStatusMessageRe
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return room_member_impl->Bind(callback);
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}
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RoomMember::CallbackHandle<Room::BanList> RoomMember::BindOnBanListReceived(
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std::function<void(const Room::BanList&)> callback) {
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return room_member_impl->Bind(callback);
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}
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template <typename T>
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void RoomMember::Unbind(CallbackHandle<T> handle) {
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std::lock_guard<std::mutex> lock(room_member_impl->callback_mutex);
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template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
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template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
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template void RoomMember::Unbind(CallbackHandle<RoomMember::Error>);
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template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
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template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
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template void RoomMember::Unbind(CallbackHandle<StatusMessageEntry>);
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template void RoomMember::Unbind(CallbackHandle<Room::BanList>);
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} // namespace Network
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@ -57,20 +57,30 @@ class RoomMember final {
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public:
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enum class State : u8 {
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Uninitialized, ///< Not initialized
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Idle, ///< Default state
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Error, ///< Some error [permissions to network device missing or something]
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Idle, ///< Default state (i.e. not connected)
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Joining, ///< The client is attempting to join a room.
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Joined, ///< The client is connected to the room and is ready to send/receive packets.
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};
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enum class Error : u8 {
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// Reasons why connection was closed
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LostConnection, ///< Connection closed
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HostKicked, ///< Kicked by the host
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// Reasons why connection was rejected
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UnknownError, ///< Some error [permissions to network device missing or something]
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NameCollision, ///< Somebody is already using this name
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MacCollision, ///< Somebody is already using that mac-address
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ConsoleIdCollision, ///< Somebody in the room has the same Console ID
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WrongVersion, ///< The room version is not the same as for this RoomMember
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WrongPassword, ///< The password doesn't match the one from the Room
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CouldNotConnect, ///< The room is not responding to a connection attempt
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RoomIsFull ///< Room is already at the maximum number of players
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RoomIsFull, ///< Room is already at the maximum number of players
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HostBanned, ///< The user is banned by the host
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// Reasons why moderation request failed
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PermissionDenied, ///< The user does not have mod permissions
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NoSuchUser, ///< The nickname the user attempts to kick/ban does not exist
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};
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struct MemberInformation {
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*/
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void SendGameInfo(const GameInfo& game_info);
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/**
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* Sends a moderation request to the room.
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* @param type Moderation request type.
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* @param nickname The subject of the request. (i.e. the user you want to kick/ban)
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*/
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void SendModerationRequest(RoomMessageTypes type, const std::string& nickname);
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/**
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* Attempts to retrieve ban list from the room.
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* If success, the ban list callback would be called. Otherwise an error would be emitted.
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*/
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void RequestBanList();
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/**
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* Binds a function to an event that will be triggered every time the State of the member
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* changed. The function wil be called every time the event is triggered. The callback function
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*/
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CallbackHandle<State> BindOnStateChanged(std::function<void(const State&)> callback);
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/**
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* Binds a function to an event that will be triggered every time an error happened. The
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* function wil be called every time the event is triggered. The callback function must not bind
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* or unbind a function. Doing so will cause a deadlock
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* @param callback The function to call
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* @return A handle used for removing the function from the registered list
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*/
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CallbackHandle<Error> BindOnError(std::function<void(const Error&)> callback);
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/**
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* Binds a function to an event that will be triggered every time a WifiPacket is received.
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* The function wil be called everytime the event is triggered.
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@ -210,6 +242,16 @@ public:
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CallbackHandle<StatusMessageEntry> BindOnStatusMessageReceived(
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std::function<void(const StatusMessageEntry&)> callback);
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/**
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* Binds a function to an event that will be triggered every time a requested ban list
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* received. The function will be called every time the event is triggered. The callback
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* function must not bind or unbind a function. Doing so will cause a deadlock
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* @param callback The function to call
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* @return A handle used for removing the function from the registered list
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*/
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CallbackHandle<Room::BanList> BindOnBanListReceived(
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std::function<void(const Room::BanList&)> callback);
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/**
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* Leaves the current room.
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*/
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@ -224,24 +266,42 @@ static const char* GetStateStr(const RoomMember::State& s) {
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switch (s) {
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case RoomMember::State::Idle:
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return "Idle";
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case RoomMember::State::Error:
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return "Error";
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case RoomMember::State::Joining:
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return "Joining";
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case RoomMember::State::Joined:
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return "Joined";
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case RoomMember::State::LostConnection:
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}
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return "Unknown";
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}
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static const char* GetErrorStr(const RoomMember::Error& e) {
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switch (e) {
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case RoomMember::Error::LostConnection:
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return "LostConnection";
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case RoomMember::State::NameCollision:
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case RoomMember::Error::HostKicked:
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return "HostKicked";
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case RoomMember::Error::UnknownError:
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return "UnknownError";
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case RoomMember::Error::NameCollision:
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return "NameCollision";
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case RoomMember::State::MacCollision:
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return "MacCollision";
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case RoomMember::State::WrongVersion:
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case RoomMember::Error::MacCollision:
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return "MaxCollision";
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case RoomMember::Error::ConsoleIdCollision:
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return "ConsoleIdCollision";
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case RoomMember::Error::WrongVersion:
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return "WrongVersion";
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case RoomMember::State::WrongPassword:
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case RoomMember::Error::WrongPassword:
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return "WrongPassword";
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case RoomMember::State::CouldNotConnect:
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case RoomMember::Error::CouldNotConnect:
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return "CouldNotConnect";
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case RoomMember::Error::RoomIsFull:
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return "RoomIsFull";
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case RoomMember::Error::HostBanned:
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return "HostBanned";
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case RoomMember::Error::PermissionDenied:
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return "PermissionDenied";
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case RoomMember::Error::NoSuchUser:
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return "NoSuchUser";
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}
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return "Unknown";
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}
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