log: replace all NGLOG with LOG

This commit is contained in:
wwylele 2018-06-29 14:18:07 +03:00
parent fde415968e
commit 7c5a76e58b
152 changed files with 1541 additions and 1541 deletions

View file

@ -533,18 +533,18 @@ void GameList::LoadCompatibilityList() {
QFile compat_list{":compatibility_list/compatibility_list.json"};
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
NGLOG_ERROR(Frontend, "Unable to open game compatibility list");
LOG_ERROR(Frontend, "Unable to open game compatibility list");
return;
}
if (compat_list.size() == 0) {
NGLOG_ERROR(Frontend, "Game compatibility list is empty");
LOG_ERROR(Frontend, "Game compatibility list is empty");
return;
}
const QByteArray content = compat_list.readAll();
if (content.isEmpty()) {
NGLOG_ERROR(Frontend, "Unable to completely read game compatibility list");
LOG_ERROR(Frontend, "Unable to completely read game compatibility list");
return;
}
@ -624,7 +624,7 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
void GameList::RefreshGameDirectory() {
if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
PopulateAsync(UISettings::values.game_dirs);
}
}