log: replace all NGLOG with LOG

This commit is contained in:
wwylele 2018-06-29 14:18:07 +03:00
parent fde415968e
commit 7c5a76e58b
152 changed files with 1541 additions and 1541 deletions

View file

@ -66,7 +66,7 @@ void MultiplayerState::Close() {
}
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
NGLOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
bool is_connected = false;
switch (state) {
case Network::RoomMember::State::LostConnection:
@ -147,7 +147,7 @@ bool MultiplayerState::OnCloseRoom() {
// if you are in a room, leave it
if (auto member = Network::GetRoomMember().lock()) {
member->Leave();
NGLOG_DEBUG(Frontend, "Left the room (as a client)");
LOG_DEBUG(Frontend, "Left the room (as a client)");
}
// if you are hosting a room, also stop hosting
@ -156,7 +156,7 @@ bool MultiplayerState::OnCloseRoom() {
}
room->Destroy();
announce_multiplayer_session->Stop();
NGLOG_DEBUG(Frontend, "Closed the room (as a server)");
LOG_DEBUG(Frontend, "Closed the room (as a server)");
}
return true;
}