log: replace all NGLOG with LOG
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parent
fde415968e
commit
7c5a76e58b
152 changed files with 1541 additions and 1541 deletions
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@ -57,7 +57,7 @@ void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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break;
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default:
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NGLOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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static_cast<u32>(framebuffer.color_format.Value()));
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UNIMPLEMENTED();
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}
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@ -93,7 +93,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) {
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return Color::DecodeRGBA4(src_pixel);
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default:
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NGLOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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static_cast<u32>(framebuffer.color_format.Value()));
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UNIMPLEMENTED();
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}
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@ -123,7 +123,7 @@ u32 GetDepth(int x, int y) {
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case FramebufferRegs::DepthFormat::D24S8:
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return Color::DecodeD24S8(src_pixel).x;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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return 0;
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@ -149,7 +149,7 @@ u8 GetStencil(int x, int y) {
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return Color::DecodeD24S8(src_pixel).y;
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default:
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NGLOG_WARNING(
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LOG_WARNING(
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HW_GPU,
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"GetStencil called for function which doesn't have a stencil component (format {})",
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static_cast<u32>(framebuffer.depth_format.Value()));
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@ -185,7 +185,7 @@ void SetDepth(int x, int y, u32 value) {
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break;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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break;
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@ -217,7 +217,7 @@ void SetStencil(int x, int y, u8 value) {
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break;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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break;
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@ -253,7 +253,7 @@ u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u
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return old_stencil - 1;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unknown stencil action {:x}", (int)action);
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LOG_CRITICAL(HW_GPU, "Unknown stencil action {:x}", (int)action);
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UNIMPLEMENTED();
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return 0;
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}
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@ -297,7 +297,7 @@ Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4
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break;
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default:
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NGLOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", static_cast<u8>(equation));
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LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", static_cast<u8>(equation));
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UNIMPLEMENTED();
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}
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