Prefix all size_t with std::

done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
This commit is contained in:
Weiyi Wang 2018-09-06 16:03:28 -04:00
parent eca98eeb3e
commit 7d8f115185
158 changed files with 669 additions and 634 deletions

View file

@ -91,7 +91,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
// the new edge (or less in degenerate cases). As such, we can say that each clipping plane
// introduces at most 1 new vertex to the polygon. Since we start with a triangle and have a
// fixed 6 clipping planes, the maximum number of vertices of the clipped polygon is 3 + 6 = 9.
static const size_t MAX_VERTICES = 9;
static const std::size_t MAX_VERTICES = 9;
static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2};
static_vector<Vertex, MAX_VERTICES> buffer_b;
@ -166,7 +166,7 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
InitScreenCoordinates((*output_list)[0]);
InitScreenCoordinates((*output_list)[1]);
for (size_t i = 0; i < output_list->size() - 2; i++) {
for (std::size_t i = 0; i < output_list->size() - 2; i++) {
Vertex& vtx0 = (*output_list)[0];
Vertex& vtx1 = (*output_list)[i + 1];
Vertex& vtx2 = (*output_list)[i + 2];

View file

@ -7,8 +7,8 @@
namespace Pica {
static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index,
float delta) {
static float LookupLightingLut(const Pica::State::Lighting& lighting, std::size_t lut_index,
u8 index, float delta) {
ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut");
ASSERT_MSG(index < lighting.luts[lut_index].size(), "Out of range index");
@ -93,8 +93,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
auto distance = (-view - position).Length();
float scale = Pica::float20::FromRaw(light_config.dist_atten_scale).ToFloat32();
float bias = Pica::float20::FromRaw(light_config.dist_atten_bias).ToFloat32();
size_t lut =
static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
std::size_t lut =
static_cast<std::size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
float sample_loc = std::clamp(scale * distance + bias, 0.0f, 1.0f);
@ -168,8 +168,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
}
float scale = lighting.lut_scale.GetScale(scale_enum);
return scale *
LookupLightingLut(lighting_state, static_cast<size_t>(sampler), index, delta);
return scale * LookupLightingLut(lighting_state, static_cast<std::size_t>(sampler),
index, delta);
};
// If enabled, compute spot light attenuation value