renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D Change 3D slider in-game Change shaders while game is running Move shader loading into function Disable 3D slider setting when stereoscopy is off The rest of the shaders Address review issues Documentation and minor fixups Forgot clang-format Fix shader release on SDL2-software rendering Remove unnecessary state changes Respect 3D factor setting regardless of stereoscopic rendering Improve shader resolution passing Minor setting-related improvements Add option to toggle texture filtering Rebase fixes * One final clang-format * Fix OpenGL problems
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22 changed files with 587 additions and 48 deletions
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@ -127,9 +127,15 @@ void Config::ReadValues() {
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.toggle_3d = sdl2_config->GetBoolean("Renderer", "toggle_3d", false);
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Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
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sdl2_config->GetInteger("Renderer", "render_3d", 0));
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Settings::values.factor_3d =
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static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
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Settings::values.pp_shader_name = sdl2_config->GetString(
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"Renderer", "pp_shader_name",
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(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) ? "dubois (builtin)"
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: "none (builtin)");
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Settings::values.filter_mode = sdl2_config->GetBoolean("Renderer", "filter_mode", true);
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Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
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Settings::values.bg_green =
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@ -139,14 +139,24 @@ bg_red =
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bg_blue =
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bg_green =
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# Toggles Stereoscopic 3D
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# 0 (default): Off, 1: On
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toggle_3d =
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# Whether and how Stereoscopic 3D should be rendered
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# 0 (default): Off, 1: Side by Side, 2: Anaglyph
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render_3d =
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# Change 3D Intensity
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# 0 - 100: Intensity. 0 (default)
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factor_3d =
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# The name of the post processing shader to apply.
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# Loaded from shaders if render_3d is off or side by side.
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# Loaded from shaders/anaglyph if render_3d is anaglyph
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pp_shader_name =
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# Whether to enable linear filtering or not
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# This is required for some shaders to work correctly
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# 0: Nearest, 1 (default): Linear
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filter_mode =
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[Layout]
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# Layout for the screen inside the render window.
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# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen, 3: Side by Side
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