citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger folder
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17 changed files with 32 additions and 32 deletions
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QAbstractListModel>
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#include <QDockWidget>
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#include "video_core/gpu_debugger.h"
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class GPUCommandStreamItemModel : public QAbstractListModel,
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public GraphicsDebugger::DebuggerObserver {
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Q_OBJECT
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public:
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explicit GPUCommandStreamItemModel(QObject* parent);
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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public:
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void GXCommandProcessed(int total_command_count) override;
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public slots:
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void OnGXCommandFinishedInternal(int total_command_count);
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signals:
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void GXCommandFinished(int total_command_count);
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private:
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int command_count;
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};
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class GPUCommandStreamWidget : public QDockWidget {
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Q_OBJECT
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public:
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GPUCommandStreamWidget(QWidget* parent = nullptr);
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private:
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};
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