citra-qt: Move graphics debugging code into its own folder

Keeps all graphics debugging stuff from cluttering up the root debugger
folder
This commit is contained in:
Lioncash 2016-12-21 17:19:12 -05:00
parent 29564d73bd
commit 8309d0dade
17 changed files with 32 additions and 32 deletions

View file

@ -1,41 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QAbstractListModel>
#include <QDockWidget>
#include "video_core/gpu_debugger.h"
class GPUCommandStreamItemModel : public QAbstractListModel,
public GraphicsDebugger::DebuggerObserver {
Q_OBJECT
public:
explicit GPUCommandStreamItemModel(QObject* parent);
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
public:
void GXCommandProcessed(int total_command_count) override;
public slots:
void OnGXCommandFinishedInternal(int total_command_count);
signals:
void GXCommandFinished(int total_command_count);
private:
int command_count;
};
class GPUCommandStreamWidget : public QDockWidget {
Q_OBJECT
public:
GPUCommandStreamWidget(QWidget* parent = nullptr);
private:
};