citra-qt: Move graphics debugging code into its own folder

Keeps all graphics debugging stuff from cluttering up the root debugger
folder
This commit is contained in:
Lioncash 2016-12-21 17:19:12 -05:00
parent 29564d73bd
commit 8309d0dade
17 changed files with 32 additions and 32 deletions

View file

@ -17,12 +17,12 @@
#include "citra_qt/configure_dialog.h"
#include "citra_qt/debugger/callstack.h"
#include "citra_qt/debugger/disassembler.h"
#include "citra_qt/debugger/graphics.h"
#include "citra_qt/debugger/graphics_breakpoints.h"
#include "citra_qt/debugger/graphics_cmdlists.h"
#include "citra_qt/debugger/graphics_surface.h"
#include "citra_qt/debugger/graphics_tracing.h"
#include "citra_qt/debugger/graphics_vertex_shader.h"
#include "citra_qt/debugger/graphics/graphics.h"
#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
#include "citra_qt/debugger/graphics/graphics_cmdlists.h"
#include "citra_qt/debugger/graphics/graphics_surface.h"
#include "citra_qt/debugger/graphics/graphics_tracing.h"
#include "citra_qt/debugger/graphics/graphics_vertex_shader.h"
#include "citra_qt/debugger/profiler.h"
#include "citra_qt/debugger/ramview.h"
#include "citra_qt/debugger/registers.h"