Fix Disk shader cache when accurate multiplication is off (#5711)
* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188)"
This reverts commit 2e0ce86c9e
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* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
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82aedb9900
commit
842031a2eb
4 changed files with 12 additions and 17 deletions
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@ -23,25 +23,19 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
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connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
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auto checked = ui->toggle_hw_renderer->isChecked();
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ui->hw_renderer_group->setEnabled(checked);
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ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked());
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});
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ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked());
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connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled);
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ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_renderer->isChecked() &&
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ui->toggle_hw_shader->isChecked());
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ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() &&
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ui->toggle_accurate_mul->isChecked());
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connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] {
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ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() &&
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ui->toggle_accurate_mul->isChecked());
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if (!ui->toggle_disk_shader_cache->isEnabled())
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ui->toggle_disk_shader_cache->setChecked(false);
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auto checked = ui->toggle_hw_shader->isChecked();
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ui->hw_shader_group->setEnabled(checked);
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ui->toggle_disk_shader_cache->setEnabled(checked);
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});
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connect(ui->toggle_accurate_mul, &QCheckBox::toggled, this, [this] {
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ui->toggle_disk_shader_cache->setEnabled(ui->toggle_accurate_mul->isChecked());
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if (!ui->toggle_disk_shader_cache->isEnabled())
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ui->toggle_disk_shader_cache->setChecked(false);
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});
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#ifdef __APPLE__
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connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) {
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if (state == Qt::Checked) {
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