Fix Disk shader cache when accurate multiplication is off (#5711)

* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache

* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188)"

This reverts commit 2e0ce86c9e.

* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
This commit is contained in:
SachinVin 2021-05-16 14:15:02 +05:30 committed by GitHub
parent 82aedb9900
commit 842031a2eb
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 12 additions and 17 deletions

View file

@ -106,8 +106,8 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {}
std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
const bool has_title_id = GetProgramID() != 0;
if (!Settings::values.use_hw_shader || !Settings::values.shaders_accurate_mul ||
!Settings::values.use_disk_shader_cache || !has_title_id) {
if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache ||
!has_title_id) {
return std::nullopt;
}
tried_to_load = true;

View file

@ -496,7 +496,8 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
if (dump != dump_map.end() && decomp != decompiled_map.end()) {
// Only load this shader if its sanitize_mul setting matches
if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) {
if (raw.GetProgramType() == ProgramType::VS &&
decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) {
continue;
}
@ -617,6 +618,6 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
if (precompiled_cache_altered) {
disk_cache.SaveVirtualPrecompiledFile();
}
} // namespace OpenGL
}
} // namespace OpenGL