Dispaly all valid game regions

This commit is contained in:
B3n30 2019-08-11 13:52:08 +02:00
parent aabc2144bf
commit 848bfaf8cb
3 changed files with 30 additions and 35 deletions

View file

@ -75,30 +75,32 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
* @return QString region
*/
static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
const Loader::SMDH::GameRegion region = smdh.GetRegion();
using GameRegion = Loader::SMDH::GameRegion;
static const std::map<GameRegion, QString> regions_map = {
{GameRegion::Japan, QObject::tr("Japan")},
{GameRegion::NorthAmerica, QObject::tr("North America")},
{GameRegion::Europe, QObject::tr("Europe")},
{GameRegion::Australia,QObject::tr("Australia")},
{GameRegion::China, QObject::tr("China")},
{GameRegion::Korea, QObject::tr("Korea")},
{GameRegion::Taiwan, QObject::tr("Taiwan")}
};
switch (region) {
case Loader::SMDH::GameRegion::Invalid:
std::vector<GameRegion> regions = smdh.GetRegions();
if (regions.empty()) {
return QObject::tr("Invalid region");
case Loader::SMDH::GameRegion::Japan:
return QObject::tr("Japan");
case Loader::SMDH::GameRegion::NorthAmerica:
return QObject::tr("North America");
case Loader::SMDH::GameRegion::Europe:
return QObject::tr("Europe");
case Loader::SMDH::GameRegion::Australia:
return QObject::tr("Australia");
case Loader::SMDH::GameRegion::China:
return QObject::tr("China");
case Loader::SMDH::GameRegion::Korea:
return QObject::tr("Korea");
case Loader::SMDH::GameRegion::Taiwan:
return QObject::tr("Taiwan");
case Loader::SMDH::GameRegion::RegionFree:
return QObject::tr("Region free");
default:
return QObject::tr("Invalid Region");
}
if (std::find(regions.begin(), regions.end(), GameRegion::RegionFree) != regions.end()) {
return QObject::tr("Region free");
}
QString result = regions_map.at(regions.front());
for (auto region = ++regions.begin(); region != regions.end(); ++region) {
result += "\n" + regions_map.at(*region);
}
return result;
}
class GameListItem : public QStandardItem {