Dispaly all valid game regions

This commit is contained in:
B3n30 2019-08-11 13:52:08 +02:00
parent aabc2144bf
commit 848bfaf8cb
3 changed files with 30 additions and 35 deletions

View file

@ -48,26 +48,20 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language)
return titles[static_cast<int>(language)].short_title;
}
SMDH::GameRegion SMDH::GetRegion() const {
std::vector<SMDH::GameRegion> SMDH::GetRegions() const {
if (region_lockout == 0x7fffffff) {
return GameRegion::RegionFree;
return std::vector<GameRegion>{GameRegion::RegionFree};
}
constexpr u32 taiwan_and_china =
(1 << static_cast<u32>(GameRegion::Taiwan)) | (1 << static_cast<u32>(GameRegion::China));
if (region_lockout == taiwan_and_china) {
return GameRegion::Taiwan;
} // hack to fix TWN games that support CHN consoles
constexpr u32 REGION_COUNT = 7;
u32 region = 0;
for (; region < REGION_COUNT; ++region) {
std::vector<GameRegion> result;
for (u32 region = 0; region < REGION_COUNT; ++region) {
if (region_lockout & (1 << region)) {
return static_cast<GameRegion>(region);
result.push_back(static_cast<GameRegion>(region));
}
}
return GameRegion::Invalid;
return result;
}
} // namespace Loader