core: Detect and return error if GBA virtual console is loaded. (#6257)

This commit is contained in:
Steveice10 2023-01-23 01:51:57 -08:00 committed by GitHub
parent d704c6a3ac
commit 84e54a52a6
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 33 additions and 6 deletions

View file

@ -268,6 +268,8 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
return ResultStatus::ErrorLoader_ErrorEncrypted;
case Loader::ResultStatus::ErrorInvalidFormat:
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
case Loader::ResultStatus::ErrorGbaTitle:
return ResultStatus::ErrorLoader_ErrorGbaTitle;
default:
return ResultStatus::ErrorSystemMode;
}
@ -292,7 +294,6 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
telemetry_session->AddInitialInfo(*app_loader);
std::shared_ptr<Kernel::Process> process;
const Loader::ResultStatus load_result{app_loader->Load(process)};
kernel->SetCurrentProcess(process);
if (Loader::ResultStatus::Success != load_result) {
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result);
System::Shutdown();
@ -302,10 +303,13 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
return ResultStatus::ErrorLoader_ErrorEncrypted;
case Loader::ResultStatus::ErrorInvalidFormat:
return ResultStatus::ErrorLoader_ErrorInvalidFormat;
case Loader::ResultStatus::ErrorGbaTitle:
return ResultStatus::ErrorLoader_ErrorGbaTitle;
default:
return ResultStatus::ErrorLoader;
}
}
kernel->SetCurrentProcess(process);
cheat_engine = std::make_unique<Cheats::CheatEngine>(*this);
title_id = 0;
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
@ -539,7 +543,8 @@ void System::Shutdown(bool is_deserializing) {
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
telemetry_session->AddField(performance, "Shutdown_Frametime", perf_results.frametime * 1000.0);
telemetry_session->AddField(performance, "Mean_Frametime_MS", perf_stats->GetMeanFrametime());
telemetry_session->AddField(performance, "Mean_Frametime_MS",
perf_stats ? perf_stats->GetMeanFrametime() : 0);
// Shutdown emulation session
VideoCore::Shutdown();