Add support for SDL controller accelerometer/gyro events

This commit is contained in:
Ethan Lee 2021-09-08 23:04:46 -04:00
parent 4817b00843
commit 853909996b
6 changed files with 187 additions and 4 deletions

View file

@ -173,6 +173,24 @@ public:
std::lock_guard lock{mutex};
return (state.hats.at(hat) & direction) != 0;
}
void SetAccel(const float x, const float y, const float z) {
std::lock_guard lock{mutex};
state.accel.x = x;
state.accel.y = y;
state.accel.z = z;
}
void SetGyro(const float pitch, const float yaw, const float roll) {
std::lock_guard lock{mutex};
state.gyro.x = pitch;
state.gyro.y = yaw;
state.gyro.z = roll;
}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetMotion() const {
std::lock_guard lock{mutex};
return std::make_tuple(state.accel, state.gyro);
}
/**
* The guid of the joystick
*/
@ -204,6 +222,8 @@ private:
std::unordered_map<int, bool> buttons;
std::unordered_map<int, Sint16> axes;
std::unordered_map<int, Uint8> hats;
Common::Vec3<float> accel;
Common::Vec3<float> gyro;
} state;
std::string guid;
int port;
@ -473,6 +493,14 @@ void SDLState::InitGameController(int controller_index) {
LOG_WARNING(Input, "failed to open joystick {} as controller", controller_index);
return;
}
#if SDL_VERSION_ATLEAST(2, 0, 14)
if (SDL_GameControllerHasSensor(sdl_controller, SDL_SENSOR_ACCEL)) {
SDL_GameControllerSetSensorEnabled(sdl_controller, SDL_SENSOR_ACCEL, SDL_TRUE);
}
if (SDL_GameControllerHasSensor(sdl_controller, SDL_SENSOR_GYRO)) {
SDL_GameControllerSetSensorEnabled(sdl_controller, SDL_SENSOR_GYRO, SDL_TRUE);
}
#endif
const std::string guid = GetGUID(SDL_GameControllerGetJoystick(sdl_controller));
LOG_INFO(Input, "opened joystick {} as controller", controller_index);
@ -557,6 +585,25 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
}
break;
}
#if SDL_VERSION_ATLEAST(2, 0, 14)
case SDL_CONTROLLERSENSORUPDATE: {
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
switch (event.csensor.sensor) {
case SDL_SENSOR_ACCEL:
joystick->SetAccel(event.csensor.data[0] / SDL_STANDARD_GRAVITY,
-event.csensor.data[1] / SDL_STANDARD_GRAVITY,
event.csensor.data[2] / SDL_STANDARD_GRAVITY);
break;
case SDL_SENSOR_GYRO:
joystick->SetGyro(-event.csensor.data[0] * (180.0f / Common::PI),
event.csensor.data[1] * (180.0f / Common::PI),
-event.csensor.data[2] * (180.0f / Common::PI));
break;
}
}
break;
}
#endif
case SDL_JOYDEVICEREMOVED:
LOG_DEBUG(Input, "Joystick removed with Instance_ID {}", event.jdevice.which);
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
@ -658,6 +705,18 @@ private:
const float deadzone;
};
class SDLMotion final : public Input::MotionDevice {
public:
explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
return joystick->GetMotion();
}
private:
std::shared_ptr<SDLJoystick> joystick;
};
/// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public:
@ -764,10 +823,28 @@ private:
SDLState& state;
};
class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
return std::make_unique<SDLMotion>(joystick);
}
private:
SDLState& state;
};
SDLState::SDLState() {
using namespace Input;
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
RegisterFactory<MotionDevice>("sdl", std::make_shared<SDLMotionFactory>(*this));
// If the frontend is going to manage the event loop, then we dont start one here
start_thread = !SDL_WasInit(SDL_INIT_GAMECONTROLLER);
@ -812,6 +889,7 @@ SDLState::~SDLState() {
using namespace Input;
UnregisterFactory<ButtonDevice>("sdl");
UnregisterFactory<AnalogDevice>("sdl");
UnregisterFactory<MotionDevice>("sdl");
CloseJoysticks();
CloseGameControllers();

View file

@ -22,6 +22,7 @@ class SDLJoystick;
class SDLGameController;
class SDLButtonFactory;
class SDLAnalogFactory;
class SDLMotionFactory;
class SDLState : public State {
public:
@ -73,6 +74,7 @@ private:
std::shared_ptr<SDLButtonFactory> button_factory;
std::shared_ptr<SDLAnalogFactory> analog_factory;
std::shared_ptr<SDLMotionFactory> motion_factory;
bool start_thread = false;
std::atomic<bool> initialized = false;