code: Add texture sampling option (#7118)

* This replaces the nearest neighbour filter that shouldn't have existed in the first place
This commit is contained in:
GPUCode 2023-11-23 02:04:47 +02:00 committed by GitHub
parent c17ec1d1aa
commit 85bd1be852
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 110 additions and 59 deletions

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@ -71,11 +71,17 @@ void ConfigureGraphics::SetConfiguration() {
!Settings::values.physical_device.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->physical_device_combo,
&Settings::values.physical_device);
ConfigurationShared::SetPerGameSetting(ui->texture_sampling_combobox,
&Settings::values.texture_sampling);
ConfigurationShared::SetHighlight(ui->widget_texture_sampling,
!Settings::values.texture_sampling.UsingGlobal());
} else {
ui->graphics_api_combo->setCurrentIndex(
static_cast<int>(Settings::values.graphics_api.GetValue()));
ui->physical_device_combo->setCurrentIndex(
static_cast<int>(Settings::values.physical_device.GetValue()));
ui->texture_sampling_combobox->setCurrentIndex(
static_cast<int>(Settings::values.texture_sampling.GetValue()));
}
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
@ -106,6 +112,8 @@ void ConfigureGraphics::ApplyConfiguration() {
use_hw_shader);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul,
ui->toggle_accurate_mul, shaders_accurate_mul);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.texture_sampling,
ui->texture_sampling_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
ui->toggle_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync_new, ui->toggle_vsync_new,
@ -132,6 +140,7 @@ void ConfigureGraphics::SetupPerGameUI() {
Settings::values.use_vsync_new.UsingGlobal());
ui->toggle_async_shaders->setEnabled(
Settings::values.async_shader_compilation.UsingGlobal());
ui->widget_texture_sampling->setEnabled(Settings::values.texture_sampling.UsingGlobal());
ui->toggle_async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->graphics_api_combo->setEnabled(Settings::values.graphics_api.UsingGlobal());
ui->physical_device_combo->setEnabled(Settings::values.physical_device.UsingGlobal());
@ -148,6 +157,10 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->physical_device_combo, ui->physical_device_group,
static_cast<u32>(Settings::values.physical_device.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->texture_sampling_combobox, ui->widget_texture_sampling,
static_cast<int>(Settings::values.texture_sampling.GetValue(true)));
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
use_hw_shader);
ConfigurationShared::SetColoredTristate(