code: Add texture sampling option (#7118)
* This replaces the nearest neighbour filter that shouldn't have existed in the first place
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11 changed files with 110 additions and 59 deletions
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@ -212,6 +212,53 @@
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<string>Advanced</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QWidget" name="widget_texture_sampling" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="texture_sampling_label">
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<property name="toolTip">
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<string><html><head/><body><p>Overrides the sampling filter used by games. This can be useful in certain cases with poorly behaved games when upscaling. If unsure set this to Game Controlled</p></body></html></string>
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</property>
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<property name="text">
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<string>Texture Sampling</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="texture_sampling_combobox">
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<item>
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<property name="text">
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<string>Game Controlled</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Nearest Neighbor</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Linear</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_disk_shader_cache">
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<property name="toolTip">
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