various fixes to be able to build project

This commit is contained in:
ShizZy 2013-09-04 22:09:15 -04:00
parent 518cbf2fb0
commit 86495a83c1
12 changed files with 141 additions and 160 deletions

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@ -46,35 +46,35 @@
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@ -190,13 +190,13 @@
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<ClCompile Include="src\emuwindow\emuwindow_glfw.cpp" />
<ClCompile Include="src\akiru.cpp" />
<ClCompile Include="src\emu_window\emu_window_glfw.cpp" />
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<ItemGroup>
<ClInclude Include="resource.h" />
<ClInclude Include="src\emuwindow\emuwindow_glfw.h" />
<ClInclude Include="src\akiru.h" />
<ClInclude Include="src\emu_window\emu_window_glfw.h" />
<ClInclude Include="src\version.h" />
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@ -2,32 +2,23 @@
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="src\akiru.cpp" />
<ClCompile Include="src\emuwindow\emuwindow_glfw.cpp">
<Filter>emuwindow</Filter>
</ClCompile>
<ClCompile Include="src\emuwindow\emuwindow_sdl.cpp">
<Filter>emuwindow</Filter>
<ClCompile Include="src\emu_window\emu_window_glfw.cpp">
<Filter>emu_window</Filter>
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<ClInclude Include="src\emuwindow\emuwindow_glfw.h">
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<ClInclude Include="src\akiru.h" />
<ClInclude Include="src\emuwindow\emuwindow_sdl.h">
<Filter>emuwindow</Filter>
<ClInclude Include="src\emu_window\emu_window_glfw.h">
<Filter>emu_window</Filter>
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<ItemGroup>
<ResourceCompile Include="akiru.rc" />
</ItemGroup>
<ItemGroup>
<None Include="res\icon3_48x48.ico" />
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<ItemGroup>
<Filter Include="emuwindow">
<Filter Include="emu_window">
<UniqueIdentifier>{e3161526-9f53-4670-8dae-2be81ff01bc2}</UniqueIdentifier>
</Filter>
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@ -1,9 +1,9 @@
/*!
/**
* Copyright (C) 2013 Akiru Emulator
*
* @file akiry.cpp
* @file akiru.cpp
* @author ShizZy <shizzy247@gmail.com>
* @date 2012-02-11
* @date 2013-09-04
* @brief Main entry point
*
* @section LICENSE
@ -23,102 +23,73 @@
*/
#include "common.h"
#include "platform.h"
#if EMU_PLATFORM == PLATFORM_LINUX
#include <unistd.h>
#endif
//#if EMU_PLATFORM == PLATFORM_LINUX
//#include <unistd.h>
//#endif
#include "config.h"
#include "xml.h"
#include "x86_utils.h"
//#include "core.h"
//#include "dvd/loader.h"
//#include "powerpc/cpu_core.h"
//#include "hw/hw.h"
//#include "video_core.h"
#include "emuwindow/emuwindow_glfw.h"
#include "emu_window/emu_window_glfw.h"
#include "akiru.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// This is needed to fix SDL in certain build environments
#ifdef main
#undef main
#endif
//#define PLAY_FIFO_RECORDING
/// Application entry point
int __cdecl main(int argc, char **argv) {
u32 tight_loop;
LOG_NOTICE(TMASTER, APP_NAME " starting...\n");
printf("akiru starting...\n");
char program_dir[MAX_PATH];
_getcwd(program_dir, MAX_PATH-1);
size_t cwd_len = strlen(program_dir);
program_dir[cwd_len] = '/';
program_dir[cwd_len+1] = '\0';
//char program_dir[MAX_PATH];
//_getcwd(program_dir, MAX_PATH-1);
//size_t cwd_len = strlen(program_dir);
//program_dir[cwd_len] = '/';
//program_dir[cwd_len+1] = '\0';
common::ConfigManager config_manager;
config_manager.set_program_dir(program_dir, MAX_PATH);
config_manager.ReloadConfig(NULL);
core::SetConfigManager(&config_manager);
//common::ConfigManager config_manager;
//config_manager.set_program_dir(program_dir, MAX_PATH);
//config_manager.ReloadConfig(NULL);
//core::SetConfigManager(&config_manager);
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
if (E_OK != core::Init(emu_window)) {
LOG_ERROR(TMASTER, "core initialization failed, exiting...");
core::Kill();
exit(1);
}
//if (E_OK != core::Init(emu_window)) {
// LOG_ERROR(TMASTER, "core initialization failed, exiting...");
// core::Kill();
// exit(1);
//}
#ifndef PLAY_FIFO_RECORDING
// Load a game or die...
if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
if (common::g_config->enable_auto_boot()) {
core::Start();
} else {
LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
}
} else {
LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
exit(E_ERR);
}
// run the game
while(core::SYS_DIE != core::g_state) {
if (core::SYS_RUNNING == core::g_state) {
if(!(cpu->is_on)) {
cpu->Start(); // Initialize and start CPU.
} else {
for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
cpu->execStep();
}
}
} else if (core::SYS_HALTED == core::g_state) {
core::Stop();
}
}
core::Kill();
#else
// load fifo log and replay it
//// Load a game or die...
//if (E_OK == dvd::LoadBootableFile(common::g_config->default_boot_file())) {
// if (common::g_config->enable_auto_boot()) {
// core::Start();
// } else {
// LOG_ERROR(TMASTER, "Autoboot required in no-GUI mode... Exiting!\n");
// }
//} else {
// LOG_ERROR(TMASTER, "Failed to load a bootable file... Exiting!\n");
// exit(E_ERR);
//}
//// run the game
//while(core::SYS_DIE != core::g_state) {
// if (core::SYS_RUNNING == core::g_state) {
// if(!(cpu->is_on)) {
// cpu->Start(); // Initialize and start CPU.
// } else {
// for(tight_loop = 0; tight_loop < 10000; ++tight_loop) {
// cpu->execStep();
// }
// }
// } else if (core::SYS_HALTED == core::g_state) {
// core::Stop();
// }
//}
//core::Kill();
// TODO: Restructure initialization process - Fix Flipper_Open being called from dvd loaders (wtf?)
Flipper_Open();
video_core::Start(emu_window);
core::SetState(core::SYS_RUNNING);
while (1) {
}
fifo_player::FPFile file;
fifo_player::Load("/home/tony/20_frames.gff", file);
fifo_player::PlayFile(file);
// TODO: Wait for video core to finish - PlayFile should handle this
while (1);
#endif
delete emu_window;
return E_OK;
return 0;
}

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@ -1,7 +1,7 @@
/**
* Copyright (C) 2005-2012 Gekko Emulator
*
* @file emuwindow.h
* @file emu_window.h
* @author Neobrain
* @date 2012-06-01
* @brief Interface for implementing an emulator window manager
@ -26,12 +26,11 @@
#define CORE_EMUWINDOW_H_
#include "common.h"
#include "config.h"
namespace input_common
{
class KeyboardInput;
}
//namespace input_common
//{
//class KeyboardInput;
//}
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
@ -62,10 +61,10 @@ public:
* @brief Called from KeyboardInput constructor to notify EmuWindow about its presence
* @param controller_interface Pointer to a running KeyboardInput interface
*/
void set_controller_interface(input_common::KeyboardInput* controller_interface) {
controller_interface_ = controller_interface;
}
input_common::KeyboardInput* controller_interface() { return controller_interface_; }
//void set_controller_interface(input_common::KeyboardInput* controller_interface) {
// controller_interface_ = controller_interface;
//}
//input_common::KeyboardInput* controller_interface() { return controller_interface_; }
Config config() { return config_; }
void set_config(Config val) { config_ = val; }
@ -80,11 +79,11 @@ public:
void set_window_title(std::string val) { window_title_ = val; }
protected:
EmuWindow() : controller_interface_(NULL), client_area_width_(640), client_area_height_(480) {
EmuWindow() : client_area_width_(640), client_area_height_(480) {
char window_title[255];
sprintf(window_title, "gekko [%s|%s] - %s",
common::g_config->CPUCoreTypeToString(common::g_config->powerpc_core()).c_str(),
common::g_config->RenderTypeToString(common::g_config->current_renderer()).c_str(),
sprintf(window_title, "akiru [%s|%s] - %s",
"null-cpu",
"null-renderer",
__DATE__);
window_title_ = window_title;
}
@ -98,9 +97,6 @@ protected:
private:
Config config_; ///< Internal configuration
input_common::KeyboardInput* controller_interface_;
DISALLOW_COPY_AND_ASSIGN(EmuWindow);
};
#endif // CORE_EMUWINDOW_H_

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@ -44,31 +44,31 @@
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@ -180,6 +180,9 @@
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