Citra-qt: Add multiplayer ui
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34 changed files with 2653 additions and 46 deletions
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src/citra_qt/multiplayer/chat_room.cpp
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208
src/citra_qt/multiplayer/chat_room.cpp
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <future>
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#include <QColor>
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#include <QImage>
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#include <QList>
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#include <QLocale>
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#include <QMetaType>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/multiplayer/chat_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "ui_chat_room.h"
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class ChatMessage {
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public:
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explicit ChatMessage(const Network::ChatEntry& chat, QTime ts = {}) {
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/// Convert the time to their default locale defined format
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static QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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nickname = QString::fromStdString(chat.nickname);
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message = QString::fromStdString(chat.message);
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}
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/// Format the message using the players color
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QString GetPlayerChatMessage(u16 player) const {
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auto color = player_color[player % 16];
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return QString("[%1] <font color='%2'><%3></font> %4")
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.arg(timestamp, color, nickname.toHtmlEscaped(), message.toHtmlEscaped());
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}
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private:
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ChatMessage() {}
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const QList<QString> player_color = {
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{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
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"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
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QString timestamp;
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QString nickname;
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QString message;
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};
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class StatusMessage {
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public:
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explicit StatusMessage(const QString& msg, QTime ts = {}) {
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/// Convert the time to their default locale defined format
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static QLocale locale;
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timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
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message = msg;
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}
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QString GetSystemChatMessage() const {
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return QString("[%1] <font color='%2'><i>%3</i></font>")
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.arg(timestamp, system_color, message);
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}
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private:
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const QString system_color = "#888888";
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QString timestamp;
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QString message;
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};
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ChatRoom::ChatRoom(QWidget* parent) : ui(new Ui::ChatRoom) {
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ui->setupUi(this);
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// set the item_model for player_view
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enum {
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COLUMN_NAME,
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COLUMN_GAME,
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COLUMN_COUNT, // Number of columns
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};
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player_list = new QStandardItemModel(ui->player_view);
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ui->player_view->setModel(player_list);
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player_list->insertColumns(0, COLUMN_COUNT);
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player_list->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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player_list->setHeaderData(COLUMN_GAME, Qt::Horizontal, tr("Game"));
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ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
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// register the network structs to use in slots and signals
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qRegisterMetaType<Network::ChatEntry>();
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qRegisterMetaType<Network::RoomInformation>();
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qRegisterMetaType<Network::RoomMember::State>();
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// setup the callbacks for network updates
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(
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[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
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connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
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} else {
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// TODO (jroweboy) network was not initialized?
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}
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// Connect all the widgets to the appropriate events
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connect(ui->chat_message, &QLineEdit::returnPressed, ui->send_message, &QPushButton::pressed);
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connect(ui->chat_message, &QLineEdit::textChanged, this, &::ChatRoom::OnChatTextChanged);
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connect(ui->send_message, &QPushButton::pressed, this, &ChatRoom::OnSendChat);
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}
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void ChatRoom::Clear() {
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ui->chat_history->clear();
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}
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void ChatRoom::AppendStatusMessage(const QString& msg) {
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ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage());
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}
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void ChatRoom::AppendChatMessage(const QString& msg) {
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ui->chat_history->append(msg);
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}
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bool ChatRoom::ValidateMessage(const std::string& msg) {
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return !msg.empty();
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}
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void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
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// TODO(B3N30): change title
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if (auto room_member = Network::GetRoomMember().lock()) {
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SetPlayerList(room_member->GetMemberInformation());
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}
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}
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void ChatRoom::Disable() {
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ui->send_message->setDisabled(true);
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ui->chat_message->setDisabled(true);
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}
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void ChatRoom::Enable() {
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ui->send_message->setEnabled(true);
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ui->chat_message->setEnabled(true);
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}
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void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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if (!ValidateMessage(chat.message)) {
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return;
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}
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if (auto room = Network::GetRoomMember().lock()) {
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// get the id of the player
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&chat](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == chat.nickname;
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});
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if (it == members.end()) {
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LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
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return;
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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AppendChatMessage(m.GetPlayerChatMessage(player));
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}
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}
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void ChatRoom::OnSendChat() {
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if (auto room = Network::GetRoomMember().lock()) {
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if (room->GetState() == Network::RoomMember::State::Joined) {
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auto message = ui->chat_message->text().toStdString();
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if (!ValidateMessage(message)) {
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return;
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}
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auto nick = room->GetNickname();
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Network::ChatEntry chat{nick, message};
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auto members = room->GetMemberInformation();
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auto it = std::find_if(members.begin(), members.end(),
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[&chat](const Network::RoomMember::MemberInformation& member) {
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return member.nickname == chat.nickname;
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});
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if (it == members.end()) {
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LOG_INFO(Network, "Chat message received from unknown player");
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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room->SendChatMessage(message);
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AppendChatMessage(m.GetPlayerChatMessage(player));
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ui->chat_message->clear();
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}
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}
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}
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void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
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// TODO(B3N30): Remember which row is selected
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player_list->removeRows(0, player_list->rowCount());
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for (const auto& member : member_list) {
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if (member.nickname == "")
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continue;
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QList<QStandardItem*> l;
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std::vector<std::string> elements = {member.nickname, member.game_info.name};
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for (auto& item : elements) {
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QStandardItem* child = new QStandardItem(QString::fromStdString(item));
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child->setEditable(false);
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l.append(child);
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}
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player_list->invisibleRootItem()->appendRow(l);
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}
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// TODO(B3N30): Restore row selection
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}
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void ChatRoom::OnChatTextChanged() {
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if (ui->chat_message->text().length() > Network::MaxMessageSize)
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ui->chat_message->setText(ui->chat_message->text().left(Network::MaxMessageSize));
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}
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