Citra-qt: Add multiplayer ui
This commit is contained in:
parent
bba2a60b22
commit
871196bc10
34 changed files with 2653 additions and 46 deletions
121
src/citra_qt/multiplayer/client_room.cpp
Normal file
121
src/citra_qt/multiplayer/client_room.cpp
Normal file
|
@ -0,0 +1,121 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <future>
|
||||
#include <QColor>
|
||||
#include <QImage>
|
||||
#include <QList>
|
||||
#include <QLocale>
|
||||
#include <QMetaType>
|
||||
#include <QTime>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "citra_qt/game_list_p.h"
|
||||
#include "citra_qt/multiplayer/client_room.h"
|
||||
#include "citra_qt/multiplayer/message.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/announce_multiplayer_session.h"
|
||||
#include "ui_client_room.h"
|
||||
|
||||
ClientRoomWindow::ClientRoomWindow(QWidget* parent)
|
||||
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
|
||||
ui(new Ui::ClientRoom) {
|
||||
ui->setupUi(this);
|
||||
|
||||
// setup the callbacks for network updates
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->BindOnRoomInformationChanged(
|
||||
[this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
|
||||
member->BindOnStateChanged(
|
||||
[this](const Network::RoomMember::State& state) { emit StateChanged(state); });
|
||||
|
||||
connect(this, &ClientRoomWindow::RoomInformationChanged, this,
|
||||
&ClientRoomWindow::OnRoomUpdate);
|
||||
connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
|
||||
} else {
|
||||
// TODO (jroweboy) network was not initialized?
|
||||
}
|
||||
|
||||
connect(ui->disconnect, &QPushButton::pressed, [this] { Disconnect(); });
|
||||
ui->disconnect->setDefault(false);
|
||||
ui->disconnect->setAutoDefault(false);
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
|
||||
switch (state) {
|
||||
case Network::RoomMember::State::Idle:
|
||||
LOG_INFO(Network, "State: Idle");
|
||||
break;
|
||||
case Network::RoomMember::State::Joining:
|
||||
LOG_INFO(Network, "State: Joining");
|
||||
break;
|
||||
case Network::RoomMember::State::Joined:
|
||||
LOG_INFO(Network, "State: Joined");
|
||||
ui->chat->Clear();
|
||||
ui->chat->AppendStatusMessage(tr("Connected"));
|
||||
break;
|
||||
case Network::RoomMember::State::LostConnection:
|
||||
NetworkMessage::ShowError(NetworkMessage::LOST_CONNECTION);
|
||||
LOG_INFO(Network, "State: LostConnection");
|
||||
break;
|
||||
case Network::RoomMember::State::CouldNotConnect:
|
||||
NetworkMessage::ShowError(NetworkMessage::UNABLE_TO_CONNECT);
|
||||
LOG_INFO(Network, "State: CouldNotConnect");
|
||||
break;
|
||||
case Network::RoomMember::State::NameCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_IN_USE);
|
||||
LOG_INFO(Network, "State: NameCollision");
|
||||
break;
|
||||
case Network::RoomMember::State::MacCollision:
|
||||
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
|
||||
LOG_INFO(Network, "State: MacCollision");
|
||||
break;
|
||||
case Network::RoomMember::State::WrongPassword:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
|
||||
LOG_INFO(Network, "State: WrongPassword");
|
||||
break;
|
||||
case Network::RoomMember::State::WrongVersion:
|
||||
NetworkMessage::ShowError(NetworkMessage::WRONG_VERSION);
|
||||
LOG_INFO(Network, "State: WrongVersion");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
void ClientRoomWindow::Disconnect() {
|
||||
if (!NetworkMessage::WarnDisconnect()) {
|
||||
return;
|
||||
}
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->Leave();
|
||||
ui->chat->AppendStatusMessage(tr("Disconnected"));
|
||||
}
|
||||
}
|
||||
|
||||
void ClientRoomWindow::UpdateView() {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
if (member->IsConnected()) {
|
||||
ui->chat->Enable();
|
||||
ui->disconnect->setEnabled(true);
|
||||
auto memberlist = member->GetMemberInformation();
|
||||
ui->chat->SetPlayerList(memberlist);
|
||||
const auto information = member->GetRoomInformation();
|
||||
setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
|
||||
.arg(QString::fromStdString(information.name))
|
||||
.arg(memberlist.size())
|
||||
.arg(information.member_slots));
|
||||
return;
|
||||
}
|
||||
}
|
||||
// TODO(B3N30): can't get RoomMember*, show error and close window
|
||||
close();
|
||||
emit Closed();
|
||||
return;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue